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  #1  
Old 04-18-2010, 05:01 AM
CharlieM CharlieM is offline
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lol on era one time I was torrenting and there was a huge raid, I lagged out in the elevator and sat there holding D with PBP, I got like 20 kills 1 death over and over again because half the time they couldn't even see me it was so bad
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turned that one on you didn't I.
  #2  
Old 04-18-2010, 05:20 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by CharlieM View Post
lol on era one time I was torrenting and there was a huge raid, I lagged out in the elevator and sat there holding D with PBP, I got like 20 kills 1 death over and over again because half the time they couldn't even see me it was so bad
That is because damage from guns is handled clientside. You don't take damage from guns unless you see the bullet hit you on your own screen.

Melee is serverside though, so if somebody ran up beside you they could punch you to death before you even realised they were there hitting you. It takes about 6 seconds for somebody with an axe to kill you if you're standing still. If you're lagging, keep moving.

All healing is handled serverside though. So you'll get warped to the hospital and still have 0 health until the serverside catches up and you'll just keep dying, over and over again.
I don't have terrible lag (about 400ms average) and sometimes when I die I get about 3 or 4 deaths.

Because of the mixed damage system lag isn't as much of an issue on Era as it is on UN, and then even on UN it only matters for players who actually skip around the screen. Laggers who move fluidly the whole time and just delay aren't that much trouble because you can see where they're going and slash infront of them.
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Old 04-18-2010, 06:00 AM
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the main problem is not that players lag; it's the players who lag for long periods of time that create the unfair advantage, whether intentional of not

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Originally Posted by Heroin View Post
can someone teach that idiot the difference between cheating on purpose and an issue you have no control about?

other than that, YES, it is unfair to the majority of the players to some degree, but expelling everyone from certain parts of the game just because of their handicap connection-wise is not the right way to go either.

if someone is actually going to look into this, good luck on making everyone happy.
this is essentially the problem, and great care has to be taken into consideration in dealing with this (assuming we are actually going to deal with it right now)

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Originally Posted by Deeek View Post
No one here has yet to explain the difference between "unintentional" lagging. Stop scapegoating people with poor connections.
i'll explain the difference. when someone can control their ping, especially during events/sparring, then you realize that they are lagging on purpose. when someone is constantly lagging no matter what they are doing, then it can have the appearance of legitimacy. both cause problems, in that laggy players, who albeit are beatable at least in sparring and to a lesser extent in events, take a certain type of "playing" in order to achieve it, and it's ridiculous when these players get any sort of lag spike where you just suddenly get hit 4-5 times in a row with literally no control over it

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Originally Posted by DustyPorViva View Post
Does it matter, though? Lag is lag is lag. The advantage of lag, whether it's intentional or not, is there. People do intentionally lag themselves, but it doesn't matter regardless. All laggers should be treated the same specifically because we can't really prove who is just abusing it and who is not.
this is true, because the problem stays the same whether being intentional or not, so the solution must affect all laggers

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Originally Posted by LordSquirt View Post
I don't see what the big problem is.

Lagging in spars has always been a problem. There's not really a need for this to change. You just have to learn how you can beat lag, and if you can't try and try again.

btw: whose this Chakrah guy? Is he some new player or what. I've seen him on UN recently, but never heard of him when I played.
chakrah is the new torrent except not as cool (jk (8)

just because it's always been a problem doesn't mean we couldn't manage something in the ways of controlling it, or equalizing it for the fairness of the large majority of players who do not lag. so here is the question: should we really care about this argument of players not being able to get high speed internet?

let's say we do: if yes, then we have to implement a very opinionated and somewhat corruptible system of circumstantial policing. if there is any evidence of a player abusing the ability to make themselves lag then they can be banned from events/sparring for a period of time. players who constantly lag can be allowed, but if any changes to their lag at some point occurs (they do not keep up a constant lag) then they can be banned in a similar fashion to the above. obviously things like lag spikes will be taken into consideration, as we want to allow everyone to play regardless of how they lag

let's say we don't: if no, then we implement a lag threshold that can be flexible enough to allow a lag spike but throughout enough to weed out the constant/intentional laggers. this means there isn't a bias in the decision: even if you lag spike and get kicked, you went over the lag limit so you lose. even if you live in a location where you cannot get a solid internet connection, to bad: you went over the lag limit, so do what you can to get a better connection. to make this more fair (as it seems pretty harsh right now) we could allow exceptions to the limit, depending on just how laggy the person is. if someone just has a spike every 5 minutes that kicks him off but is a solid 50MS the entire rest of the time, we can obviously let him slip by so he can continue playing. maintaining a 300MS is a bit more troublesome, because that's so large a lag that it can lead to an unusual raise and ease to winning, so perhaps an exception but a banning from certain events/sparring tournaments would allow the player to continue playing but not cheapen the win when it counts

fact of the matter is, the majority of players do not lag: we cannot lessen their experience (which is how it's supposed to be experienced) for the (very) few laggers who get screwed over by lame internet companies
  #4  
Old 04-18-2010, 06:32 AM
Deeek Deeek is offline
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Quote:
Originally Posted by Hiro View Post
i'll explain the difference. when someone can control their ping, especially during events/sparring, then you realize that they are lagging on purpose. when someone is constantly lagging no matter what they are doing, then it can have the appearance of legitimacy. both cause problems, in that laggy players, who albeit are beatable at least in sparring and to a lesser extent in events, take a certain type of "playing" in order to achieve it, and it's ridiculous when these players get any sort of lag spike where you just suddenly get hit 4-5 times in a row with literally no control over it
I consider that more of a emulation of lag instead of true latency, like if I were to download a program of sorts that controlled the outflow of packets I could appear to be lagging but not in it's true entire definition, which is what I'm assuming we've been talking about here. Emulation isn't really a problem because that's obviously cheating and we all know what to do with cheaters around here

There's people who lag at no fault, people who lag and are jerks about it, and people who cheat using exploits/3rd party programs. If you don't define this then you run into a problem of ambiguity...
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