Quote:
Originally Posted by cbk1994
Internet games always favor those with lower latency. If clientside is "even", then lag wouldn't be a problem, which according to this thread, it is.
|
lol @ you nitpicking down to this level. It's ok though, I'm fine with it.
Clientside HD doesn't favor anyone. Serverside HD does. The problem doesn't have to do with clientside hd suddenly changing it's behaviour due to a player's lag, it has to do with a player becomming hard to hit because he's blinking all over the spar with random bursts of speed. This thread isn't about hit detection and changing it to serverside isn't a viable solution.
In the vast majority of the spars on UN lag isn't an issue. There will always be latency, but it only becomes a problem when the other player is excessively lagging. Even then it varies but what we consider "excessive"/unacceptable is a completely different issue. The matter at hand is whether UN is willing to put their foot down, at their own descretion, and disqualify these people from our competitive tournies and events.