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Old 04-18-2010, 07:15 AM
Stephen Stephen is offline
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Originally Posted by Rufus View Post
People abuse lag to win activities such as events and sparring are no better than those who use trainers. It is an unfair advantage, and both the players and staff are sick of it. For most people I personally believe it is controlled, and the only measure that is in place is, "If they can't be hit, they can't take part!" which doesn't do much. Most people can get at least 1 hit on someone who is lagging, but that doesn't mean they should be allowed to play. Laggers are taking liberties, and with no incentives to stop lagging to win, why would anyone even bother to not lag?

I usually download overnight, but the over the last three days I decided that when I wanted to download something, I'd continue to play Graal and see how I fair up. With my torrented lag I could easily target certain individuals in events and had no problem winning a lot of the time. I've played Castle Wars with torrents on before too, and when you're constantly warping around the place you can easily take it over.

Yes there are people who have problems with lag out of their control, but to put it bluntly, that is their problem. PrayDoh has a bad connection and he hasn't just sat and made it awkward for everyone else; he has made every effort to fix the issue, but I don't see the same for anyone else that lags. The other players shouldn't be placed in the position they are because of it and even if you can't control your lag, it doesn't remove that it is unfair to everyone else. If they're over a certain ping, they should not be allowed to participate in the competitive aspects of the server, simple as that.
Would be neat if there were specific areas of spar limited by latency. 40ms and below zone one, 41-100ms for zone two, and 101ms+ are zone three.
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Old 04-18-2010, 05:28 PM
tempandrew tempandrew is offline
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Originally Posted by Stephen View Post
Would be neat if there were specific areas of spar limited by latency. 40ms and below zone one, 41-100ms for zone two, and 101ms+ are zone three.
Sounds like segregation.
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Old 04-18-2010, 05:51 PM
Grey Grey is offline
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Quote:
Originally Posted by Stephen View Post
Would be neat if there were specific areas of spar limited by latency. 40ms and below zone one, 41-100ms for zone two, and 101ms+ are zone three.
Impractical if its forced and I believe if it was implemented it would suffer the same fate as the current rate-dependent spar rooms on UN. i.e. Rarely used, if ever.
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