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Old 04-17-2010, 11:18 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
lol @ you nitpicking down to this level. It's ok though, I'm fine with it.

Clientside HD doesn't favor anyone. Serverside HD does. The problem doesn't have to do with clientside hd suddenly changing it's behaviour due to a player's lag, it has to do with a player becomming hard to hit because he's blinking all over the spar with random bursts of speed. This thread isn't about hit detection and changing it to serverside isn't a viable solution.

In the vast majority of the spars on UN lag isn't an issue. There will always be latency, but it only becomes a problem when the other player is excessively lagging. Even then it varies but what we consider "excessive"/unacceptable is a completely different issue. The matter at hand is whether UN is willing to put their foot down, at their own descretion, and disqualify these people from our competitive tournies and events.
I said earlier I support excluding players from events based on the reasonable opinion of a staff member. I'm against arbitrary ping limits, which seems to be what the OP was suggesting. We even have a guideline on Era for Events Team members that players with 300 MS or more of "lag" can be removed if they're excessively disrupting the event.
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Old 04-17-2010, 11:33 PM
Crono Crono is offline
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Quote:
Originally Posted by cbk1994 View Post
I said earlier I support excluding players from events based on the reasonable opinion of a staff member. I'm against arbitrary ping limits, which seems to be what the OP was suggesting.
I'm pretty sure Rufus means this too. 500ms and above is pretty much given but is there a way to measure player skipping and whatnot?
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