
03-14-2012, 06:29 AM
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WEREDUCK
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Join Date: Aug 2007
Posts: 241
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What I think should be added with dungeon mechanics would be something where when you drop down into instances or levels or whatever you want to call them, you need to drop in a wider spot than somewhere you can just get boxed in. It sucks when you drop down and the monster is spawned right in front of you and just closes you in. There is nothing you can do besides die, or leave. That needs to be taken into account with any future dungeons. Also, instead of just one big open area.. Maybe have obstacles inside of the area you're walking around in? Can get boring seeing just one solid tile. Another thing that I think would be cool on GK is if there was a loot button for your sacks and cauldrons. I don't think this would ever get implemented, but being able to loot everything out of your cauldron at once would be nice. |
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Supporter of G2K1 revision. Even though it never will be what it was..
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