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  #1  
Old 03-13-2012, 01:15 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Removing ac from players. Make shield blocking actally work and put a cooldown on it so it has to be timed (could elaborate on that and make successful blocks lower the cd, punishing bad play).
Step 2 release crazy dungeons with hard ass bosses that require teamwork. Hell yea son you know it

Also having shields that are better for blocking (hsod comes to mind) would make for some interesting pve and pvp

Also johns idea is ****in killer. Vouch
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Old 03-13-2012, 05:27 PM
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Step 2 release crazy dungeons with hard ass bosses that require teamwork. Hell yea son you know it
This was the goal with Crypt but it never seemed to be used as intended. If you were going to make a crypt v2.0, how would you fix it to act like this?
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Old 03-13-2012, 05:53 PM
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This was the goal with Crypt but it never seemed to be used as intended. If you were going to make a crypt v2.0, how would you fix it to act like this?
Dynamic boss fights that aren't "QUICK RUN AROUND AND HEAL BEFORE YOU GET ONE SHOT"

Have bosses auto attacks deal moderate dmg and have em use special abilities throughout the battle that do significantly more dmg (think any mmo boss really). Have the boss charge up a massive hit with his fat ass sledge hammer or channel some large ass meteor that you gotta dodge. People don't wanna kite around for 30 mins and get the occasional hit in (crypt). People want to have a tank and spank fight with special events you have to react to.

Crypt would have been awesome if you could tank it with a healer behind you. Instead you would get one shot by kvasir or even just the vamp guards if you attempted to tank them for even 3 seconds.

Anything to promote team play and party composition really
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Old 03-13-2012, 05:57 PM
Stephen Stephen is offline
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Crypt would have been awesome if you could tank it with a healer behind you. Instead you would get one shot by kvasir or even just the vamp guards if you attempted to tank them for even 3 seconds.

Anything to promote team play and party composition really
That's exactly what I had intended but it didn't work out. This is a really good suggestion - I'll look into it.
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Old 03-13-2012, 06:00 PM
Felix_Xenophobe Felix_Xenophobe is offline
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That's exactly what I had intended but it didn't work out. This is a really good suggestion - I'll look into it.
Thanks. The main issue with kvasir is the fact that you can't have a designated tank since he warps to random players when he takes damage and there is no way to force him back on a player. Without a taunt-like spell it's gonna be difficult to balance a mechanic like warping bosses n stuff.

As for the vamp guards it's more an issue of having to much damage and attackspeed on top of super high resistances.
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What you need is Zone Police again.
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