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  #1  
Old 03-14-2012, 10:18 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
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  #2  
Old 03-14-2012, 10:35 AM
Seeya Seeya is offline
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Quote:
Originally Posted by Felix_Xenophobe View Post
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
would be epic to see something as large as samurai dungeon designed randomly just for you, filled with bosses and stuff that'll kill/reward you.
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  #3  
Old 03-14-2012, 04:14 PM
Nuke_for_you Nuke_for_you is offline
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Originally Posted by Seeya View Post
would be epic to see something as large as samurai dungeon designed randomly just for you, filled with bosses and stuff that'll kill/reward you.
I know its been stated before but we really need better boss AI, having a boss that just randomly walks around and you pray he doesn't 1 hit you is annoying. We need to somehow incorporate strategy while still making it a boss fight.
  #4  
Old 03-14-2012, 03:45 PM
Andre2006 Andre2006 is offline
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Quote:
Originally Posted by Felix_Xenophobe View Post
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
Yes this. I would reset my level and level all over again for this.
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  #5  
Old 03-16-2012, 07:35 AM
Conqueror Conqueror is offline
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Just another idea. Possibly a daily instance on each kingdom island that goes along with its theme?

Pirates - A ghost ship, with a crew full of ghost-like pirates that are protecting some sort of "treasure".

Samurai - A group of ninja bandits who've been stealing all imported goods.

Dustari - A group of hooded figures who conspire to overthrow the current King.

Zormite - A tyrannical wizard whose unlocked an ancient Zormitian power becomes political threat.

*shrugs*
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