Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-13-2012, 10:31 PM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by Seeya View Post
text
I'm only looking for event or dungeon oriented mechanics in this thread, which is outlined in the first post.
__________________
  #2  
Old 03-14-2012, 01:08 AM
Conqueror Conqueror is offline
Da conq
Conqueror's Avatar
Join Date: Jun 2007
Location: Ontario, Canada
Posts: 364
Conqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to behold
Quote:
Originally Posted by Stephen View Post
I'm only looking for event or dungeon oriented mechanics in this thread, which is outlined in the first post.
Ohhh. Well in that case.


I propose a daily instance called Colosseum. The party would face 10-15 rounds of tough monsters before engaging in a Colosseum "Boss" fight. At the end of the Boss fight, the party would take a vote if they want to settle on "rolling" for the current prize, or advancing further into the Colosseum.

The further into the Colosseum, the harder the monsters/boss fights would become. And if the party dies, then there is no reward for that day.

Maybe even having an option for one to enter the Colosseum as a soloist (in case they can't find/or want a party).
__________________
_________________________________________

  #3  
Old 03-14-2012, 01:25 AM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by Conqueror View Post
Ohhh. Well in that case.


I propose a daily instance called Colosseum. The party would face 10-15 rounds of tough monsters before engaging in a Colosseum "Boss" fight. At the end of the Boss fight, the party would take a vote if they want to settle on "rolling" for the current prize, or advancing further into the Colosseum.

The further into the Colosseum, the harder the monsters/boss fights would become. And if the party dies, then there is no reward for that day.

Maybe even having an option for one to enter the Colosseum as a soloist (in case they can't find/or want a party).
Reading my mind? I was discussing this the other day. Another good suggestion
__________________
  #4  
Old 03-14-2012, 01:34 AM
Tashkin Tashkin is offline
GraalOnline Zone Manager
Tashkin's Avatar
Join Date: Mar 2010
Location: CA, USA
Posts: 428
Tashkin is a jewel in the roughTashkin is a jewel in the rough
Send a message via AIM to Tashkin
Quote:
Originally Posted by Conqueror View Post
Ohhh. Well in that case.


I propose a daily instance called Colosseum. The party would face 10-15 rounds of tough monsters before engaging in a Colosseum "Boss" fight. At the end of the Boss fight, the party would take a vote if they want to settle on "rolling" for the current prize, or advancing further into the Colosseum.

The further into the Colosseum, the harder the monsters/boss fights would become. And if the party dies, then there is no reward for that day.

Maybe even having an option for one to enter the Colosseum as a soloist (in case they can't find/or want a party).
I really like this idea and can see a lot of positive things come from it.
  #5  
Old 03-14-2012, 04:56 AM
Fulg0reSama Fulg0reSama is offline
Extrinsical Anomaly
Fulg0reSama's Avatar
Join Date: Sep 2009
Location: Ohio
Posts: 3,049
Fulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant future
Quote:
Originally Posted by Conqueror View Post
Ohhh. Well in that case.


I propose a daily instance called Colosseum. The party would face 10-15 rounds of tough monsters before engaging in a Colosseum "Boss" fight. At the end of the Boss fight, the party would take a vote if they want to settle on "rolling" for the current prize, or advancing further into the Colosseum.

The further into the Colosseum, the harder the monsters/boss fights would become. And if the party dies, then there is no reward for that day.

Maybe even having an option for one to enter the Colosseum as a soloist (in case they can't find/or want a party).
I remember another server doing something similar towards this.
It was a very fun game at the time. Go for it imo.
__________________

Careful, thoughts and opinions here scare people.
  #6  
Old 03-14-2012, 05:17 AM
Tricxta Tricxta is offline
The Muffin Man
Tricxta's Avatar
Join Date: Oct 2010
Location: Australia
Posts: 563
Tricxta is just really niceTricxta is just really nice
Quote:
Originally Posted by Conqueror View Post
Ohhh. Well in that case.


I propose a daily instance called Colosseum. The party would face 10-15 rounds of tough monsters before engaging in a Colosseum "Boss" fight. At the end of the Boss fight, the party would take a vote if they want to settle on "rolling" for the current prize, or advancing further into the Colosseum.

The further into the Colosseum, the harder the monsters/boss fights would become. And if the party dies, then there is no reward for that day.

Maybe even having an option for one to enter the Colosseum as a soloist (in case they can't find/or want a party).
I'm all for this idea, it wouldn't be too hard to create and uses existing systems. Nice thinking, rep+
  #7  
Old 03-14-2012, 06:29 AM
Knux Knux is offline
WEREDUCK
Knux's Avatar
Join Date: Aug 2007
Posts: 241
Knux will become famous soon enough
What I think should be added with dungeon mechanics would be something where when you drop down into instances or levels or whatever you want to call them, you need to drop in a wider spot than somewhere you can just get boxed in. It sucks when you drop down and the monster is spawned right in front of you and just closes you in. There is nothing you can do besides die, or leave. That needs to be taken into account with any future dungeons. Also, instead of just one big open area.. Maybe have obstacles inside of the area you're walking around in? Can get boring seeing just one solid tile. Another thing that I think would be cool on GK is if there was a loot button for your sacks and cauldrons. I don't think this would ever get implemented, but being able to loot everything out of your cauldron at once would be nice.
__________________

Supporter of G2K1 revision. Even though it never will be what it was..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.