Quote:
Originally Posted by Stephen
This was the goal with Crypt but it never seemed to be used as intended. If you were going to make a crypt v2.0, how would you fix it to act like this?
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Dynamic boss fights that aren't "QUICK RUN AROUND AND HEAL BEFORE YOU GET ONE SHOT"
Have bosses auto attacks deal moderate dmg and have em use special abilities throughout the battle that do significantly more dmg (think any mmo boss really). Have the boss charge up a massive hit with his fat ass sledge hammer or channel some large ass meteor that you gotta dodge. People don't wanna kite around for 30 mins and get the occasional hit in (crypt). People want to have a tank and spank fight with special events you have to react to.
Crypt would have been awesome if you could tank it with a healer behind you. Instead you would get one shot by kvasir or even just the vamp guards if you attempted to tank them for even 3 seconds.
Anything to promote team play and party composition really