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  #151  
Old 04-19-2010, 12:35 AM
12171217 12171217 is offline
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I can't be bothered to read this whole thread, so this solution may have already been mentioned, but what should be done is using triggerclient and triggerserver to get a glimpse at how many packets are dropped over time. Lag, as in latency or ping, isn't the real problem, it's packets being dropped, then being resent or being lost altogether, provided it's UDP, so that way the sword swings don't occur as often, or in strange positions and directions. Check how many triggerclients and triggerservers are dropped, and if the amount is too great, it's a truly intentional cheater.

As far as latency goes, one thing you can do, if you're willing to do a rather large rewrite of the collision and movement systems, is store old player positions in arrays, then use timevar2 to match up the position of when the player pressed the sword button to exactly where both of them were at that point in time, by actually taking a few steps back in time. This is how many modern first person shooters handle lag compensation.
  #152  
Old 04-19-2010, 12:38 AM
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Not in volume. They paid the same as any of those 97% individually for the game. I think you know what I meant.

The solution is not to deny service to the paying customer.
But I don't think you know what I mean. If 97% of paying customers are being denied good service in a game, why should the 3% of players denying them good service be favored?
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  #153  
Old 04-19-2010, 12:39 AM
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why should the 3% of players denying them good service be favored?
Because they also paid.
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  #154  
Old 04-19-2010, 12:48 AM
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Because they also paid.
So did hackers.
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  #155  
Old 04-19-2010, 01:01 AM
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So did hackers.
But hackers broke the rules, unlike laggers.
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  #156  
Old 04-19-2010, 01:08 AM
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Originally Posted by cbk1994 View Post
But hackers broke the rules, unlike laggers.
This. You cannot compare them unless you can definitively prove somebody is intentionally lagging themselves to gain that advantage.
  #157  
Old 04-19-2010, 01:56 AM
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Why are there rules against hackers? The majority of hackers are not using their hacks to actively disadvantage every other player; they are using their hacks to actively advantage their player. That is exactly what lag does.

If a person encountered a glitch on a server that allowed their player to have an advantage over other players (unlimited ammo/money, extra items, being a little faster, etc.), then this glitch would be corrected. Or at least I would hope it would. But.. but why? That's not fair to the player. He found the glitch fair and square!! He didn't do anything wrong, so why should his advantage be taken away? Because it's unfair to everyone else.

The fact that lag offers an advantage over other players is a glitch in Graal, and it needs to be fixed.
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  #158  
Old 04-19-2010, 01:57 AM
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I was ignoring this thread until I got cheated out of an event win because the ET was bros with Chakrah and his lag.

Screw you UN.
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  #159  
Old 04-19-2010, 02:04 AM
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Originally Posted by Door View Post
Why are there rules against hackers? The majority of hackers are not using their hacks to actively disadvantage every other player; they are using their hacks to actively advantage their player.
...what? Graal and other online games are built around competition. By giving themselves unfair advantages they are removing an advantage from others.

And yes, lag can give players an unfair advantage, but the difference between lagging and hacking is that laggers have no control over their lag. Is it really so hard to understand that? Sure, there are people who take advantage of their lag, or even purposefully lag, but there are also honest people with poor connections who would be locked out of a game they paid for.
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  #160  
Old 04-19-2010, 02:13 AM
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Quote:
Originally Posted by cbk1994 View Post
By giving themselves unfair advantages they are removing an advantage from others.
Perfect logic right here folks. How come Era kicks laggy players? You never responded.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #161  
Old 04-19-2010, 02:13 AM
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Originally Posted by cbk1994 View Post
...what? Graal and other online games are built around competition. By giving themselves unfair advantages they are removing an advantage from others.

And yes, lag can give players an unfair advantage
okay.
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  #162  
Old 04-19-2010, 02:18 AM
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Originally Posted by kia345 View Post
I was ignoring this thread until I got cheated out of an event win because the ET was bros with Chakrah and his lag.

Screw you UN.
i was *****ing at ph8 when he did it to my team the round before yours!
  #163  
Old 04-19-2010, 02:21 AM
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Quote:
Originally Posted by cbk1994 View Post
Sure, there are people who take advantage of their lag, or even purposefully lag, but there are also honest people with poor connections who would be locked out of a game they paid for.
So if I hack to help people, it's okay? As long as I'm not using it for an unfair advantage?
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  #164  
Old 04-19-2010, 02:27 AM
cbk1994 cbk1994 is offline
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Originally Posted by Door View Post
okay.
What's your point? Would you penalize players with better computers because they have an advantage over those with slower ones?
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  #165  
Old 04-19-2010, 02:28 AM
_Z3phyr_ _Z3phyr_ is offline
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and by this logic it should be okay to give me 20 hearts. as long as i'm hittable, right?

edit:
Quote:
Originally Posted by cbk1994 View Post
What's your point? Would you penalize players with better computers because they have an advantage over those with slower ones?
hell to the yes i would, and so would all of the other video game developers. they do it all the time: they're called ****ing system requirements!
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