Quote:
Originally Posted by saetarshadowflare
Either way, there needs to be more variant gear so that people don't all have to save up for a gale, or stick with an ugly pmop because they will just never afford gale.
Diversity would cause a drastic change in the economy.
Also the EC shop NEEDS to be changed. It's been the same way for about 2 years now I believe. Would be nice to see a different setup of items.
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@EC shop, i think more than that.
I also had an interesting thought relating to a wider range of possible gear (variant gear as you put it). One issue that Kingdoms faces is how small player power actually grows from level one to 110. A level one can attain 20 all stats at nat and so every player aims to gain +10 (using items) in all their desirable stats. 10 is a very narrow range for level based games (from my experience) and so management are very cautious when dishing out stats. This i believe causes the obvious ungenerous stat distribution in most obtainable/common/uncommon items which low level newbies can sensibly aim for. A widening of the health/sp/grace pools (if everyone becomes more powerful, you don't want a maloria situation where max level fights are over in seconds), coupled with a stat increase could create a wide enough range to support numerous new low/midlow/mid/highmid/high/pro level gear. But this would be a long time in the future, if ever, because it too relies on more content (what will drop these new items? and where will those that drop be?) as well as a complete makeover of the damage, magic and resist systems. But it could just be the dragon inside wanting more power
