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  #1  
Old 01-20-2010, 10:13 PM
MajinDragon MajinDragon is offline
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Originally Posted by Darklux View Post
The first time I played GK was in 2002 and SINCE THEN it's getting worse and worse every year. I'd even say every day.

When Stefan still managed it, the economy was "okay", but inflation was also a problem back then.

The value of items is just rising up too quickly, nearly at an exponential rate. Accept it or give up playing GK - nothing happened about it in the previous 8 years, why should they start improving it now - as there is hardly development on Gk at all?
Lol the main problem with inflation is greed and stupidity. Everyone wants the same rare's and because they are few in number it requires alot of persuasive trading to obtain them. There are no set prices of items like there was back in the day, to get the best you have to offer what they'll accept and it's often the case that they themselves want to make a profit (as substantial as possible) and so overpricing has become the norm within rare item trading. Only a few true hustlers can get lucky . Now, because of stupidity people assume that what they just saw traded, as overpriced as it is, is the new/true value of the item. This mainly happens within the noob society but even the rich gain a mentality of 'i'll want something close to the region (above preferably) that he/she got for that (i have it too). Inevitably, prices rise. Now it seems i'm assuming alot but i've watched this happen for a long time. This inflation within rare, desirable items also affects lower priced items (mainly mid-value ~ 200 - 2000 dias) because they don't want to wait longer to get these items they desire that are rising rapidly in value. Yadayadayda a spiral is created because the rich want to be THIS MUCH superior to the poor, this is evident in real life as well, class divides.

The only fix is increasing the obtain-ability and variety of desirable items. Which needs alot of content addition. Tig has a very small team at his disposal and as talented as they may be, they can't supply the rapid demand of content that gk demands.
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  #2  
Old 01-21-2010, 07:51 PM
Darklux Darklux is offline
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Originally Posted by MajinDragon View Post
The only fix is increasing the obtain-ability and variety of desirable items. Which needs alot of content addition. Tig has a very small team at his disposal and as talented as they may be, they can't supply the rapid demand of content that gk demands.
I don't think so. Over the years, billions of event items have been created.

If many more items would be availlable for a reasonable amount of ec coins (maybe connected with a higher amount of given out ec coins), it could be better. Right now, the "value" most event weapons have is just unrealistic - no - I'll even claim that it won't be alot of effort and that it's compareable to the worldwide financial crisis. The items exists, I doubt that it's alot of scripting effort to modify the current ec shop, the thing that would take time is evaluating a good economy concept.

Overblown prices that lead to a bubble. 2000 Diamonds is no price anyone should have to pay for an expensive item, as it takes hours to grind them out of the mines or dungeons.
I'd even say that the bubble blown up creating free boredom for everybody on GK.

The oldbies should give up imaginary prices on items. The economy should be modified by force to enable fair prices (I don't say that there should be a "mass" giving out, event items should still have a fair price) for the sake of all players - it would offer alot more gameplay for oldbies too, rather than idling tradetables 24/7.

Last edited by Darklux; 01-21-2010 at 08:04 PM..
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  #3  
Old 01-21-2010, 08:12 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Darklux View Post
I don't think so. Over the years, billions of event items have been created.

If many more items would be availlable for a reasonable amount of ec coins (maybe connected with a higher amount of given out ec coins), it could be better. Right now, the "value" most event weapons have is just unrealistic - no - I'll even claim that it won't be alot of effort and that it's compareable to the worldwide financial crisis. The items exists, I doubt that it's alot of scripting effort to modify the current ec shop, the thing that would take time is evaluating a good economy concept.

Overblown prices that lead to a bubble. 2000 Diamonds is no price anyone should have to pay for an expensive item, as it takes hours to grind them out of the mines or dungeons.
I'd even say that the bubble blown up creating free boredom for everybody on GK.

The oldbies should give up imaginary prices on items. The economy should be modified by force to enable fair prices (I don't say that there should be a "mass" giving out, event items should still have a fair price) for the sake of all players - it would offer alot more gameplay for oldbies too, rather than idling tradetables 24/7.
It's really not about the Event Coin shop, an online rpg shouldn't concentrate on Event Items. Content is the only long-term solution that doesn't endanger the servers rpg nature.
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Old 01-21-2010, 08:30 PM
Darklux Darklux is offline
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Quote:
Originally Posted by MajinDragon View Post
It's really not about the Event Coin shop, an online rpg shouldn't concentrate on Event Items. Content is the only long-term solution that doesn't endanger the servers rpg nature.
Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.

Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.
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  #5  
Old 01-21-2010, 09:58 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Darklux View Post
Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.

Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.
Why i say addition of content is more neccessary to get those necessary rpg aspects input and in adequate amount.
And on other threads re-vamps of certain skills like alchemy would need to be done.
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