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Old 01-19-2010, 04:23 PM
saetarshadowflare saetarshadowflare is offline
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Well, nothing can really be solved overnight, save trade reversals. But any and all ideas to improve the overall economy are good insight to have.

Lords need to be located at fixed places again. That made it easier for new players to find them and kill them, now that they run all over hell, it's discouraging to even look for them.

Lords should drop something of value...don't care if its dias or sapphires or ea's. This way killing them not only helps people level up, but make a bit of money.

East haunted house needs more skeletons. Alot more, since they seem to have the best drop rate for gems and are easier to farm than west HH because of the huge number of monsters in there. Course dest scrolls aren't expensive, but it would be nice to just have somewhere else to farm, sitting in west HH spamming scrolls has to get boring.

Addition of a new dungeon with slightly stronger monsters that have reasonable drop rates on better than average items. Sure the crypt was fun, but it only allowed the one drop, which was a very nice dagger, and now we can't even get that anymore. Add some monsters that drop less coveted but still nice gear even if its just recolors of what we already have with better stats, since appearance isn't everything to everyone.
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Old 01-19-2010, 05:07 PM
Sam Sam is offline
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Quote:
Originally Posted by saetarshadowflare View Post
Lords need to be located at fixed places again. That made it easier for new players to find them and kill them, now that they run all over hell, it's discouraging to even look for them.
We had that for a while, but it was changed back to the current (much better) way.
If they would stay at one fixed spot players would stand there all day long and wait for the next lord spawing.

What I'd like to see fixed is the message of the npc's telling you where they currently are, so you can walk to that place and kill them.
Quote:
Lords should drop something of value...don't care if its dias or sapphires or ea's. This way killing them not only helps people level up, but make a bit of money.
New players are barely able to kill them (alone as single player).
they drop something of value: items to trade for getting golden keys.
Quote:
East haunted house needs more skeletons. Alot more, since they seem to have the best drop rate for gems and are easier to farm than west HH because of the huge number of monsters in there. Course dest scrolls aren't expensive, but it would be nice to just have somewhere else to farm, sitting in west HH spamming scrolls has to get boring.
It's not the (only) purpose to get gems and maps by killing skeletons and other monsters, you also get exp. and monster parts can be improved with spell identify (gives you also exp and improves the value when you sell them in shops).

I'd like to see different monsters in the lower maps. Maybe instead of Rexes some bears.
Also we could get a new strong monster type: Dragons. They could fly around main and should only get killed with Bows, crossbows, spears and some spells.
This would also improve the alchemy game part (like ironbolt wooden arrow of Slay Dragon or cross bow of Thunder).
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  #3  
Old 01-19-2010, 11:52 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Sam View Post
We had that for a while, but it was changed back to the current (much better) way.
If they would stay at one fixed spot players would stand there all day long and wait for the next lord spawing.

What I'd like to see fixed is the message of the npc's telling you where they currently are, so you can walk to that place and kill them.
The current way is worse in my opinion. In the rare occasions that i do see lords, they are often grouped together, three or four lords at the same location. This was possible with the old system, but with ~22 locations it was unlikely. I thought about whether fixing the lord location npc's to give more precise locations to cater to the new spots would actually solve much but it wouldn't if new players find three grouped together.

Quote:
Originally Posted by Sam View Post
New players are barely able to kill them (alone as single player).
they drop something of value: items to trade for getting golden keys.
Well nowdays sure, since EA's are a luxary. And those are items of value to experienced players, not newbies. Consider the difficulty a new player would have in understanding the process of the escort quests. Don't forget gold key hunting is a race where the quickest and most skilled are able to find and return escorts. New players need items that they can instantly trade, items of value in the economy.

To be honest, i'd like to see the Bomy lord drop Spiked Shield with a very low drop rate. The shield is not that great to be honest because it only offers ac and dmg. dmg is overrated by he majority but is a proven useless stat for higher levels, but amazingly useful to low levels.

Other items that the other lords would drop could be:
Plague Treaders (new, glok)
Mercury belt (mushroom)
Lucky Grips (new, bunny)

Quote:
Originally Posted by Sam View Post
It's not the (only) purpose to get gems and maps by killing skeletons and other monsters, you also get exp. and monster parts can be improved with spell identify (gives you also exp and improves the value when you sell them in shops).
The experience gained from haunted houses is petty, but i don't like the idea of low level dungeons farmed by the higher level aristocrats.
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