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  #241  
Old 02-26-2009, 06:51 PM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by Rufus View Post
How would the development team be more "inspired" through positive feedback of negative content?
How is the chat system negative.
The only complaining I've heard is from you, everyone else has given positive feedback, even maximus likes it.

I never suggested to give positive feedback to crappy content, just to be less negative about it. Also to give positive feedback for good ideas and implementations, buggy or not. If there's some bugs, suggest some fixes with a positive tone, it'll end up getting a better response from your dev team.
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  #242  
Old 02-26-2009, 07:01 PM
maximus_asinus maximus_asinus is offline
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Always finding a reason to criticize, eh Rufus? Hey, does Bomy Island have a release date yet?

As for the chat system, it is a great idea in my opinion. Toall barely functioned as it was, this is a more useful system, and there is huge potential for this system. For me, it has eliminated the need to use the playerlist other than PMs (which I assume could be scripted into this system as well). I can copy/paste toall chat (useful for links), no longer will I miss messages if I accidently double-click. Down the road the system could get integrated into other systems, from interactions from NPCs, to something as big as event notification. I could go on and on about where this can go.
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  #243  
Old 02-26-2009, 07:02 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
How is the chat system negative.
The only complaining I've heard is from you, everyone else has given positive feedback, even maximus likes it.

I never suggested to give positive feedback to crappy content, just to be less negative about it. Also to give positive feedback for good ideas and implementations, buggy or not. If there's some bugs, suggest some fixes with a positive tone, it'll end up getting a better response from your dev team.
Just because you have a good idea doesn’t mean it's a good idea to implement it. You haven't even heard any complaining from me, because I genuinely spoke to WhiteDragon about the chat system last night and suggested how it could be better implemented. I don't believe that the chat system is cohesive to the server though, it's more like adding new features which seem to be required as a baseline feature for a traditional MMO. Preexisting Graal systems do not mesh very well with it, even besides the toalls, there is nothing to account for guild messages for example.

I do give positive feedback for content that is cohesive to the server it is added, but adding something like this is like trying to be different for the sake of being different. I am pretty certain that Classic can be different and advance without undermining features which have existed for years and replacing them with generic MMO ones. By adding content that is completely different from the content which has existed for years alienates the players who feel as though Classic should be somewhat Classic. If those players who moan on for that content to return actually like this system, it's going to be pretty ironic really.
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  #244  
Old 02-26-2009, 07:03 PM
Crimson2005 Crimson2005 is offline
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I just don't understand why it's there. Why has there been time spent on this npc which allows us to do what we could already? It's not exactly easier, I mean we still have to read and click the green/grey bubbles. Instead of traditional toguild: messages showing in it, why just not have /guild messages. Like what Zodiac has. After all that's what they're trying to emulate, right?
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  #245  
Old 02-26-2009, 07:06 PM
DarkCloud_PK DarkCloud_PK is offline
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I don't see the problem with its implimentation, it improves a lot of the problems associated with graal's current chat system.

toalls and toguilds are both horribly dated and dont work very well, honestly I don't like clicking messages every time I get one, i dont know who does.

sure there are some bugs but those can be improved. just because its a generic idea from somewhere else doesnt make it negative content. hell, graal in itself is a generic idea from another popular snes game, how it evolved since then is what matters. how this chat system evovles to adapt to classic is what matters.
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  #246  
Old 02-26-2009, 07:16 PM
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So we're going to take two steps backwards again?

Yes, remaking all those scripts might solve the problem if the HD worked out, but it'd set the dev team back even further.
I hope that was a response to Dusty's post and not mine. If it was about mine, I never said that myself or anyone else was going to take this route.
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  #247  
Old 02-26-2009, 07:21 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
I don't see the problem with its implimentation, it improves a lot of the problems associated with graal's current chat system.

toalls and toguilds are both horribly dated and dont work very well, honestly I don't like clicking messages every time I get one, i dont know who does.

sure there are some bugs but those can be improved. just because its a generic idea from somewhere else doesnt make it negative content. hell, graal in itself is a generic idea from another popular snes game, how it evolved since then is what matters. how this chat system evovles to adapt to classic is what matters.
Is the system cohesive with the rest of the server? Is the system even cohesive default Graal features which have existed for years? I'm not going to stress a "it's not Classic because it didn't exist years ago!" argument because I find that an easy route to take when reviewing new content, but it isn't current adapting on what was there in a progressive nature, which is what Classic needs. The chat system is not cohesive nor consistent with Classic, especially aesthetically. It is an integrated offering of something we already had with the exception of chat logging and ease of viewing, which has many workarounds anyway.

You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
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  #248  
Old 02-26-2009, 07:23 PM
DarkCloud_PK DarkCloud_PK is offline
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I hope that was a response to Dusty's post and not mine. If it was about mine, I never said that myself or anyone else was going to take this route.
It was, since dusty suggested to fix all the scripts to work with default hd.
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  #249  
Old 02-26-2009, 07:26 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Rufus View Post
Okay, so a generic chat system removes the stagnation from a server?
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Originally Posted by DarkCloud_PK View Post
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.
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Originally Posted by Rufus View Post
You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
You suggested it. He disagreed.

This is a big picture item here, try to see past what it is now.
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  #250  
Old 02-26-2009, 07:30 PM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by Rufus View Post
Is the system cohesive with the rest of the server? Is the system even cohesive default Graal features which have existed for years? I'm not going to stress a "it's not Classic because it didn't exist years ago!" argument because I find that an easy route to take when reviewing new content, but it isn't current adapting on what was there in a progressive nature, which is what Classic needs. The chat system is not cohesive nor consistent with Classic, especially aesthetically. It is an integrated offering of something we already had with the exception of chat logging and ease of viewing, which has many workarounds anyway.

You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
Its togglable, so you can have whatever chat system you desire. old or new. The only incohesiveness is that toalls and toguilds appear twice, in the chat window and in the playerlist/minimap as a bubble.

I never suggested it removes the stagnation of the server, no one single release will please anyone for more than a few hours alone. I dont even expect cards to do that, and thats a HUGE project and a HUGE new release It's all part of a bigger picture.
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  #251  
Old 02-26-2009, 07:57 PM
Rufus Rufus is offline
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Originally Posted by maximus_asinus View Post
This is a big picture item here, try to see past what it is now.
As a player, why would I take a release and think of how it could be done instead of taking the release at face value and using what it currently does? I'm not going to praise something that has the potential to be good if it currently isn't either, I'm going to praise something that is good. If something has been released for the sake of releasing something (and it is pretty obvious too) why would anyone accept that as a contributing factor to removing stagnation? Because it is content and it is a release?

A system like this does have potential (I have something similar in functionality on that server you seem eager to bring up every time you can't find something to say) but I don't see how releasing what was released on Classic in its current state is contributing to the bigger picture of removing the stagnation of the server at current, because it isn't.

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Originally Posted by DarkCloud_PK View Post
Its togglable, so you can have whatever chat system you desire. old or new. The only incohesiveness is that toalls and toguilds appear twice, in the chat window and in the playerlist/minimap as a bubble.
The chat system and the icon are aesthetically inconsistent with the systems on Classic in favor of a more generic style that isn't used on the server anywhere at all. That is why I stated that it isn't cohesive with the rest of the server and perhaps if it matched Classic a little more it would be cohesive after all.

Quote:
Originally Posted by DarkCloud_PK View Post
I never suggested it removes the stagnation of the server, no one single release will please anyone for more than a few hours alone. I dont even expect cards to do that, and thats a HUGE project and a HUGE new release It's all part of a bigger picture.
DarkCloud_PK [A]: the more compliments and positive response a dev team gets for their work, they more they will be inspired to do more
TheDae [A]: They dont do anything worth praising
DarkCloud_PK [A]: thats why i dont make events anymore, because people never gave me compliments or use the **** i made
maximus_asinus [A]: Dae, this system is a prime example of something good
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years
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  #252  
Old 02-26-2009, 08:08 PM
BlackSolider BlackSolider is offline
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So we aren't going to praise a dev for actually releasing something b/c it isn't perfect?
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  #253  
Old 02-26-2009, 08:09 PM
Rufus Rufus is offline
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So we aren't going to praise a dev for actually releasing something b/c it isn't perfect?
Nothing on Graal is ever going to be perfect.
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  #254  
Old 02-26-2009, 08:10 PM
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Originally Posted by DarkCloud_PK View Post
That is the stupidest thing I've ever heard.
Yes, they could be fixed after a large amount of time.
Then we've spent another year getting back to where we were, only with a new HD and nothing new.

Great idea for a server that is in dire need for NEW content.
How is it stupid? Classic is in dire need of a capable HD. If that means it's gonna break stuff then that stuff needs to be fixed. I'd rather have a better HD and have things fixed up than just leave what's there now just because it might break a few things.
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  #255  
Old 02-26-2009, 08:12 PM
DarkCloud_PK DarkCloud_PK is offline
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I dont see how that toall log relates to what I said.
If people keep up the attitude that the dev team does NOTHING worth any praise, they won't develop at all. If you don't develop at all, what does that turn into? Definitely not stagnation, oh no not that.
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