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  #1  
Old 02-26-2009, 06:37 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years
Okay, so a generic chat system removes the stagnation from a server?
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  #2  
Old 02-26-2009, 06:43 PM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by Rufus View Post
Okay, so a generic chat system removes the stagnation from a server?
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.
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  #3  
Old 02-26-2009, 06:48 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.
How would the development team be more "inspired" through positive feedback of negative content?
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  #4  
Old 02-26-2009, 06:51 PM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by Rufus View Post
How would the development team be more "inspired" through positive feedback of negative content?
How is the chat system negative.
The only complaining I've heard is from you, everyone else has given positive feedback, even maximus likes it.

I never suggested to give positive feedback to crappy content, just to be less negative about it. Also to give positive feedback for good ideas and implementations, buggy or not. If there's some bugs, suggest some fixes with a positive tone, it'll end up getting a better response from your dev team.
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  #5  
Old 02-26-2009, 07:02 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
How is the chat system negative.
The only complaining I've heard is from you, everyone else has given positive feedback, even maximus likes it.

I never suggested to give positive feedback to crappy content, just to be less negative about it. Also to give positive feedback for good ideas and implementations, buggy or not. If there's some bugs, suggest some fixes with a positive tone, it'll end up getting a better response from your dev team.
Just because you have a good idea doesn’t mean it's a good idea to implement it. You haven't even heard any complaining from me, because I genuinely spoke to WhiteDragon about the chat system last night and suggested how it could be better implemented. I don't believe that the chat system is cohesive to the server though, it's more like adding new features which seem to be required as a baseline feature for a traditional MMO. Preexisting Graal systems do not mesh very well with it, even besides the toalls, there is nothing to account for guild messages for example.

I do give positive feedback for content that is cohesive to the server it is added, but adding something like this is like trying to be different for the sake of being different. I am pretty certain that Classic can be different and advance without undermining features which have existed for years and replacing them with generic MMO ones. By adding content that is completely different from the content which has existed for years alienates the players who feel as though Classic should be somewhat Classic. If those players who moan on for that content to return actually like this system, it's going to be pretty ironic really.
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  #6  
Old 02-26-2009, 07:06 PM
DarkCloud_PK DarkCloud_PK is offline
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I don't see the problem with its implimentation, it improves a lot of the problems associated with graal's current chat system.

toalls and toguilds are both horribly dated and dont work very well, honestly I don't like clicking messages every time I get one, i dont know who does.

sure there are some bugs but those can be improved. just because its a generic idea from somewhere else doesnt make it negative content. hell, graal in itself is a generic idea from another popular snes game, how it evolved since then is what matters. how this chat system evovles to adapt to classic is what matters.
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  #7  
Old 02-26-2009, 07:21 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
I don't see the problem with its implimentation, it improves a lot of the problems associated with graal's current chat system.

toalls and toguilds are both horribly dated and dont work very well, honestly I don't like clicking messages every time I get one, i dont know who does.

sure there are some bugs but those can be improved. just because its a generic idea from somewhere else doesnt make it negative content. hell, graal in itself is a generic idea from another popular snes game, how it evolved since then is what matters. how this chat system evovles to adapt to classic is what matters.
Is the system cohesive with the rest of the server? Is the system even cohesive default Graal features which have existed for years? I'm not going to stress a "it's not Classic because it didn't exist years ago!" argument because I find that an easy route to take when reviewing new content, but it isn't current adapting on what was there in a progressive nature, which is what Classic needs. The chat system is not cohesive nor consistent with Classic, especially aesthetically. It is an integrated offering of something we already had with the exception of chat logging and ease of viewing, which has many workarounds anyway.

You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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