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Originally Posted by Rufus
If hitting the player is unrelated
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Where did this come from?
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Even if the server went to default hit detection, the serverside hit detection was provided as the basis for fairness in many of the game mechanics we have on the server at current.
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Where is the basis for this supposed fact? It seems more like an assumption to me.
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An example of this would be a large portion of the events, which are going to feel a reduction in quality and overall fun like they already have.
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This implies that you think clientside hit detection is already in place, but:
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If you took Classic's events, changed them to work with the default hit detection and placed them onto a server that has the default hit detection, I can almost guarantee the responses would not be as positive as they are with what we have.
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This contradicts that. Clarification? Considering you prefer it all to be serverside, this doesn't make sense, because it isn't serverside right now.
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In addition to this the actual players of Classic over the last 3-4 years are used to the hit detection.
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It's funny, considering there was supposedly a poll that showed the majority wanted it changed not too long ago. Obviously being accustomed to the serverside method wasn't very important, if at all. I'm betting a lot remember the default even MORE, and want it MORE. I know that's the case for myself and several others that I've directly spoken to.
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That is why it is different now, because I'm not living in the past.
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Great, you go live in the "present" on another server. That's not
Classic. This is also more like an insult than anything else, and it has the potential to take us off topic.
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I don't see where you thought I was offering you an opinion either, because you're the one that responded to a post I made.
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It was assumed that the purpose of you even going into detail about why you
think (yes, like it or not, a lot of these things are opinions, not facts) clientside detection is bad was to prevent me from trying to get it put in place. I don't see a point if that isn't the case.
Also, keep in mind that I'm not the one who even decides if server or clientside detection is used. I'm simply providing a perfect replacement for what currently exists, so that it functions as it was intended, rather than this horribly inaccurate mess that exists now.