Quote:
Originally Posted by -Ramirez-
Where did this come from?
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Given that I quoted what you said when I replied, I'll assume where it "came from" was obvious and you're looking for clarity. There are very few instances where "moving in larger increments and to a potentially random location" can provide "difficulty" for other players. The relevant one here is hit detection, which is the current dispute.
Quote:
Originally Posted by -Ramirez-
Where is the basis for this supposed fact? It seems more like an assumption to me.
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What's your point? Assumptions are beliefs and I neither stated it was a fact, nor tried to make it appear as one. My claim was based upon Stefan suggesting that I used a serverside hit detection on Graal2001 when discussing the default hit detection with him quite recently -- A suggestion from a somewhat credible source. It is my understanding that Stefan also made that same suggestion to Storm, but you should already be aware of this since you've parroted it quite a bit.
Quote:
Originally Posted by -Ramirez-
Objection! This implies that you think clientside hit detection is already in place. This contradicts that. Clarification? Considering you prefer it all to be serverside, this doesn't make sense, because it isn't serverside right now.
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Might wanna slow down there ace attorney, jumping on a simple slip up in time lapse that is easily interpreted in the statement I made is far too weak. To correct and reiterate my point however:
An example of this would be a large portion of the events, which are going to feel a reduction in quality and overall fun
like they already have. Classic boasts the quality of events, and there are going to be many instances where the server will be relying upon them to retain players. If you took Classic's events, changed them to work with the default hit detection and placed them onto a server that has the default hit detection, I can almost guarantee the responses would not be as positive as they are with
what we had.
Quote:
Originally Posted by -Ramirez-
It's funny, considering there was supposedly a poll that showed the majority wanted it changed not too long ago. Obviously being accustomed to the serverside method wasn't very important, if at all.
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The validity of the poll results and the nature in which people vote has already been addressed several times in this thread alone.
Quote:
Originally Posted by -Ramirez-
I'm betting a lot remember the default even MORE, and want it MORE. I know that's the case for myself and several others that I've directly spoken to.
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How often do you play Classic? Additionally, nobody ever mentioned bringing back the default hit detection as a viable alternative.
Quote:
Originally Posted by -Ramirez-
Great, you go live in the "present" on another server. That's not Classic. This is also more like an insult than anything else, and it has the potential to take us off topic.
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Something is telling me you didn't really think that one through, but again it has already been addressed.
Quote:
Originally Posted by -Ramirez-
It was assumed that the purpose of you even going into detail about why you think (yes, like it or not, a lot of these things are opinions, not facts) clientside detection is bad was to prevent me from trying to get it put in place. I don't see a point if that isn't the case.
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To be fair I wasn't aware that you are important enough to provide a case for, nor did I think you actually did anything for the server. Then again I'm still not convinced, but I do know Master Storm reads this thread on a regular basis. Although he may provide nothing himself, he still ultimately decides what goes on the server.