Quote:
Originally Posted by Rufus
In this regard, I don't see how clientside hit detection provides good responsiveness or presentation when compared to serverside at all.
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Because clientside is well... clientside. It's all calculated on what
is going on on your side, so if I hit where I SEE you, I actually hit you. This does not happen with serverside if there is lag because there is a delay between what's going on on your side, and what's going on on the server, then there's the delay between me and the server as well. Many times in my experience with the serverside HD on Classic I had to predict my opponents moves and hit ahead rather than being able to hit them.