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  #1  
Old 02-24-2009, 05:38 PM
Rufus Rufus is offline
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Originally Posted by -Ramirez- View Post
Where did this come from?
Given that I quoted what you said when I replied, I'll assume where it "came from" was obvious and you're looking for clarity. There are very few instances where "moving in larger increments and to a potentially random location" can provide "difficulty" for other players. The relevant one here is hit detection, which is the current dispute.

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Originally Posted by -Ramirez- View Post
Where is the basis for this supposed fact? It seems more like an assumption to me.
What's your point? Assumptions are beliefs and I neither stated it was a fact, nor tried to make it appear as one. My claim was based upon Stefan suggesting that I used a serverside hit detection on Graal2001 when discussing the default hit detection with him quite recently -- A suggestion from a somewhat credible source. It is my understanding that Stefan also made that same suggestion to Storm, but you should already be aware of this since you've parroted it quite a bit.

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Originally Posted by -Ramirez- View Post
Objection! This implies that you think clientside hit detection is already in place. This contradicts that. Clarification? Considering you prefer it all to be serverside, this doesn't make sense, because it isn't serverside right now.
Might wanna slow down there ace attorney, jumping on a simple slip up in time lapse that is easily interpreted in the statement I made is far too weak. To correct and reiterate my point however:

An example of this would be a large portion of the events, which are going to feel a reduction in quality and overall fun like they already have. Classic boasts the quality of events, and there are going to be many instances where the server will be relying upon them to retain players. If you took Classic's events, changed them to work with the default hit detection and placed them onto a server that has the default hit detection, I can almost guarantee the responses would not be as positive as they are with what we had.

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Originally Posted by -Ramirez- View Post
It's funny, considering there was supposedly a poll that showed the majority wanted it changed not too long ago. Obviously being accustomed to the serverside method wasn't very important, if at all.
The validity of the poll results and the nature in which people vote has already been addressed several times in this thread alone.

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Originally Posted by -Ramirez- View Post
I'm betting a lot remember the default even MORE, and want it MORE. I know that's the case for myself and several others that I've directly spoken to.
How often do you play Classic? Additionally, nobody ever mentioned bringing back the default hit detection as a viable alternative.

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Originally Posted by -Ramirez- View Post
Great, you go live in the "present" on another server. That's not Classic. This is also more like an insult than anything else, and it has the potential to take us off topic.
Something is telling me you didn't really think that one through, but again it has already been addressed.

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Originally Posted by -Ramirez- View Post
It was assumed that the purpose of you even going into detail about why you think (yes, like it or not, a lot of these things are opinions, not facts) clientside detection is bad was to prevent me from trying to get it put in place. I don't see a point if that isn't the case.
To be fair I wasn't aware that you are important enough to provide a case for, nor did I think you actually did anything for the server. Then again I'm still not convinced, but I do know Master Storm reads this thread on a regular basis. Although he may provide nothing himself, he still ultimately decides what goes on the server.
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  #2  
Old 02-24-2009, 10:45 PM
-Ramirez- -Ramirez- is offline
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Originally Posted by Crono View Post
And a custom HD and movement system is?
When it functions no differently than what you experienced before the NPC server? Yes. That's the point.



Quote:
Originally Posted by Rufus View Post
There are very few instances where "moving in larger increments and to a potentially random location" can provide "difficulty" for other players. The relevant one here is hit detection, which is the current dispute.
So you care nothing about the comparison between the flaws of the two systems? These flaws are completely unrelated to the topic of the validity of the two? I guess that would be irrelevant to someone who isn't interested in discussing them, and is so clearly biased toward a serverside-only system.


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nor tried to make it appear as one
Your wording gave no indication of doubt, possibility of being wrong, or an indication that it was an opinion. The only conclusion I can come to is that you think it is a fact. I don't know how that isn't trying to make it appear as one.


Quote:
My claim was based upon Stefan suggesting that I used a serverside hit detection on Graal2001 when discussing the default hit detection with him quite recently -- A suggestion from a somewhat credible source. It is my understanding that Stefan also made that same suggestion to Storm, but you should already be aware of this since you've parroted it quite a bit.
He did. That doesn't make the "claim" any more factual, however. I think you're assuming that everything is currently only designed to function properly with serverside hit detection, which isn't necessarily the case.


Quote:
Might wanna slow down there ace attorney, jumping on a simple slip up in time lapse that is easily interpreted in the statement I made is far too weak.
Weak? As difficult as it may be for you to believe, there was no negative aspect to the question. It simply didn't make sense, and, obviously, I wanted you to explain.
Let me ask you something, are you completely aware that there are two hit detections to refer to right now? One of which is obviously already up, and the serverside hit detection from before. This is making your wording seem a bit odd.


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The validity of the poll results and the nature in which people vote has already been addressed several times in this thread alone.
Considering I have no interest in going back to read it, why don't you give me your version of it? I'm sure it'll be colored by your views.


Quote:
How often do you play Classic? Additionally, nobody ever mentioned bringing back the default hit detection as a viable alternative.
I played a lot in the past. There's been no reason to actually PLAY for quite a while though, so I couldn't give you an exact answer, but this should give you a pretty good idea.
There you go again saying things definitively (as in, fact) when you simply can't know. I've already said that I've talked to a few people directly and they DO agree that a replication of the default hit detection would be preferable. This was only a FEW people.


Quote:
Something is telling me you didn't really think that one through, but again it has already been addressed.
Then don't bring it up, especially as an insult.


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he still ultimately decides what goes on the server.
I don't think you're very aware of the staff situation at all.
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  #3  
Old 02-24-2009, 11:49 PM
Crono Crono is offline
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Originally Posted by -Ramirez- View Post
When it functions no differently than what you experienced before the NPC server? Yes. That's the point.
LOL? Do you even play Classic let alone Graal? The current HD is nothing like the default one that, say, UN has. I play both so I'd actually know.
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  #4  
Old 02-24-2009, 11:58 PM
-Ramirez- -Ramirez- is offline
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Originally Posted by Crono View Post
LOL? Do you even play Classic let alone Graal? The current HD is nothing like the default one that, say, UN has. I play both so I'd actually know.
Did you read the thread? I'm not referring to what currently exists. I know the current one sucks, as well as all the others, in terms of similarity to pre-NPC server functionality.
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  #5  
Old 02-25-2009, 12:08 AM
DarkCloud_PK DarkCloud_PK is offline
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  #6  
Old 02-25-2009, 12:10 AM
Crono Crono is offline
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Originally Posted by -Ramirez- View Post
Did you read the thread? I'm not referring to what currently exists. I know the current one sucks, as well as all the others, in terms of similarity to pre-NPC server functionality.
Yes I did. If the all of the past scripted hit detections have sucked and haven't been like the default hit detection, how is yours is going to be any different?
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  #7  
Old 02-25-2009, 12:14 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by Crono View Post
If the all of the past scripted hit detections have sucked and haven't been like the default hit detection, how is yours is going to be any different?
As I said, it's identical to the default. None of the previous ones have done this.
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  #8  
Old 02-25-2009, 12:15 AM
Crono Crono is offline
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Originally Posted by -Ramirez- View Post
As I said, it's identical to the default. None of the previous ones have done this.
How is it identical?
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