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  #41  
Old 06-16-2009, 12:04 AM
StormYs StormYs is offline
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Originally Posted by MajinDragon View Post
Uhm, think everyones agreed on AC isn't good for PVP, atleast not in the way it is used now. Still, no point in scrapping it. I wouldn't want a no-gear level 1 hitting me at level 107 with full gear on... Come on now. That's just silly.
I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged. Though of course if a lvl 1 hits you there dmg will be verrrry low, so I see no problems with a lvl 1 hitting you.
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  #42  
Old 06-16-2009, 12:25 AM
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I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged. Though of course if a lvl 1 hits you there dmg will be verrrry low, so I see no problems with a lvl 1 hitting you.
This would mean the AC gets ignored completely in PvP, only armor (physical resistance) had a effect. That ain't necessary at all, if the WC/AC imbalance would be evened, with a true overall level.

The AC reachs just so immensely high, cause some genious had the idea to set an overall level reachable with maxing out one skill.

A overall level, with every skill combined to reach the actual true overall level, not every second person had the ability to enchant armor to 12 with maxing out mental. Infact no one could enchant to 12, and very few could enchant armor highly. Such as no one has the maximum phys level yet.
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  #43  
Old 06-16-2009, 12:59 AM
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Originally Posted by dennis1410 View Post
This would mean the AC gets ignored completely in PvP, only armor (physical resistance) had a effect. That ain't necessary at all, if the WC/AC imbalance would be evened, with a true overall level.

The AC reachs just so immensely high, cause some genious had the idea to set an overall level reachable with maxing out one skill.

A overall level, with every skill combined to reach the actual true overall level, not every second person had the ability to enchant armor to 12 with maxing out mental. Infact no one could enchant to 12, and very few could enchant armor highly. Such as no one has the maximum phys level yet.
Have you been to the score house? And I don't see why a level one should be totally useless in pvp I agree that they should beable to hurt players and if you die by a level 1 you fail
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  #44  
Old 06-16-2009, 01:59 AM
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Quote:
Originally Posted by Cubes
They would still have to level up their phys or whatever.
Quote:
Originally Posted by calani
I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway
Makes no sense to have platemail on and still get hit by something as simple as driftwood, or fists, especially by someone under level 10. AC should still do something, just less.

Quote:
Originally Posted by StormYs
I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged.
I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise. There still needs to be a reason to have ac, and moreover, a reason to level. The question here isn't whether or not to remove ac/wc completely, as that is rather too extreme, but rather to find a way to lower their spread a little and help balance things out more.

As for the high score house: people abusing leveling bugs for several years don't count.



Edit: Despite his horrible English, I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
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  #45  
Old 06-16-2009, 02:03 AM
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I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged. Though of course if a lvl 1 hits you there dmg will be verrrry low, so I see no problems with a lvl 1 hitting you.
I won't accept it. A level 1 with 1phys shouldn't be able to lay a finger on me

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Originally Posted by dennis1410 View Post
This would mean the AC gets ignored completely in PvP, only armor (physical resistance) had a effect. That ain't necessary at all, if the WC/AC imbalance would be evened, with a true overall level.

The AC reachs just so immensely high, cause some genious had the idea to set an overall level reachable with maxing out one skill.

A overall level, with every skill combined to reach the actual true overall level, not every second person had the ability to enchant armor to 12 with maxing out mental. Infact no one could enchant to 12, and very few could enchant armor highly. Such as no one has the maximum phys level yet.
I agree.

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Originally Posted by Cubes View Post
Have you been to the score house? And I don't see why a level one should be totally useless in pvp I agree that they should beable to hurt players and if you die by a level 1 you fail
Alot of the highscores in the scorehouse are bogus imo. Anyone who was caught abusing the levelling glitch back in the day, should have either been reset, or had their cheated skills set to 30 or something.

I see a reason why. AC. It acts as an obsticle. Level one's just aren't strong enough, or skilled enough with the sword to break through someone with full +12 armor. It just doesn't make sense.
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  #46  
Old 06-16-2009, 02:57 AM
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Edit: Despite his horrible English...
Meh, im giving my best here!

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I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
Thats exactly what this thread here of mine is all about: Linked Thread, click me.

And it would still leave the option open to whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
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  #47  
Old 06-16-2009, 03:02 AM
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(... I agree. (...)
I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
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  #48  
Old 06-16-2009, 05:14 AM
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Quote:
Originally Posted by MajinDragon View Post
I see a reason why. AC. It acts as an obsticle. Level one's just aren't strong enough, or skilled enough with the sword to break through someone with full +12 armor. It just doesn't make sense.
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
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  #49  
Old 06-16-2009, 06:06 AM
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It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
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  #50  
Old 06-16-2009, 06:15 AM
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to the original post, i didn't even no Gk had PKing outside of that one spar room. When i use to play Gk years ago, i never got pked or saw anyone get pked even though i was in pk mode. Maybe thats why i found the server boring after a few months
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  #51  
Old 06-16-2009, 07:54 AM
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Quote:
Originally Posted by Cubes View Post
Kingdoms gets boring with no one to pk, You should be able to pk anyone who doesn't have the same guild tag or isn't in the same party. Kingdom islands should be how it is now. It would totally add way more pk to GK, but if you didn't want to hurt members of the same kingdom you would just have to tag up.
This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
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  #52  
Old 06-16-2009, 09:26 AM
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Originally Posted by calani View Post


I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise.


People still get damaged from a hit even if they are protected by a platemail, just letting you know.
Anyway if a level one is capable of damaging someone way stronger then him, it will give some sort of hope (he can acknowledge to him self that he can be useful), thus he/she will most likely will level up to increase his/her dealing damage.

By doing so more ppl will be drawn into GK.
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  #53  
Old 06-16-2009, 10:17 AM
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This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
I'm not saying force people that are pmode into bmode.
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  #54  
Old 06-16-2009, 05:09 PM
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Originally Posted by kia345 View Post
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
Oman, not skill as a gamer and how you play . Consider phys, rp wise, as a measure of your physical ability and skill with physical based tasks/weapons. A level one in phys doesn't have the physical potential (skill and ability) to bypass AC, which i said, acts as an obsticle, a requirement that must be met. I'm not saying AC as it currently stands is a good thing. I mean it's ridiculous how Cell used to (he was skilled anyway), and Romain now (useless in pvp) stack AC on so that even with 60phys you need marks on to break AC. at level 50-55 even with marks you can't break it.

Quote:
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It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
Yea, i purposely keep my AC low so newbies to bmode have a chance, it's irritating but i see it as cowardly to hide behind it. I'll only stack AC on for war-time, when i can't afford to be distracted by ants. But yea, some players just keep it stacked - boring.
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  #55  
Old 06-16-2009, 07:12 PM
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I havn't stacked AC for a very long time, and i usually roll with around -40 - -50 even though i can achieve way higher, at the same time i don't value WC gloves at my level and wear strength gaunts.

I wouldn't care if AC was scrapped in PvP.
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  #56  
Old 06-17-2009, 07:40 PM
MajinDragon MajinDragon is offline
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I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp. And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
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  #57  
Old 06-17-2009, 08:42 PM
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Originally Posted by Tigairius View Post
Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.
This (Link, click me) would be the most logical solution, for the WC/AC PvP melee imbalance problem.
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  #58  
Old 06-17-2009, 08:49 PM
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Originally Posted by MajinDragon View Post
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp...)
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Originally Posted by dennis1410 View Post
(...whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
Quote:
Originally Posted by MajinDragon View Post
(...And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
Balancing AND "better leveling options".

One doesn't exclude the other, at least it shouldn't at all.
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  #59  
Old 06-17-2009, 11:13 PM
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Dennis why do you constantly double post, there is an edit button.
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  #60  
Old 06-17-2009, 11:18 PM
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Dennis why do you constantly double post, there is an edit button.
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  #61  
Old 06-17-2009, 11:36 PM
MajinDragon MajinDragon is offline
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He's got a point.

And @ Your last post: That's true but consider the amount of work needed to introduce the amount of new levelling options like instances, pve areas, quests etc. That's alot of developing work.
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  #62  
Old 06-17-2009, 11:54 PM
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And @ Your last post: That's true but consider the amount of work needed to introduce the amount of new levelling options like instances, pve areas, quests etc. That's alot of developing work.
I am a player/ customer here.

Developing work is nothing I have to agonize about.
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  #63  
Old 06-18-2009, 12:35 AM
MajinDragon MajinDragon is offline
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I am a player/ customer here.

Developing work is nothing I have to agonize about.
Ignorance?
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  #64  
Old 06-18-2009, 01:54 AM
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Ignorance?
Fact.

I dont drive the car over to the mechanic for a repair, and decide to take it back home broken cause it might be
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alot of work.
for him. Do you?
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  #65  
Old 06-19-2009, 03:04 PM
MajinDragon MajinDragon is offline
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Fact.

I dont drive the car over to the mechanic for a repair, and decide to take it back home broken cause it might be
You make suggestions that require large-scale development and don't consider GK's current problems in dev...
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  #66  
Old 06-19-2009, 03:11 PM
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I agree with Leon, the current development team is not exactly large at the moment as you can see on this page below.

http://wiki.graal.net/index.php/Worl...Kingdoms/Staff
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  #67  
Old 06-19-2009, 05:24 PM
MajinDragon MajinDragon is offline
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Lol at Saetar's name the only one incorrectly spelled . Trying to recall when i've won an event from Katie
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  #68  
Old 06-19-2009, 07:05 PM
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You make suggestions that require large-scale development and don't consider GK's current problems in dev...
Exactly, suggestions.
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  #69  
Old 06-19-2009, 08:45 PM
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Exactly, suggestions.
Why suggest the unreasonable at the time?
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Old 06-19-2009, 08:56 PM
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Why suggest the unreasonable at the time?
Unreasonable? All I've mentioned so far are problematic game contents, and gave thought out suggestions. When or if ever those suggestions get inserted, who knows.

At least I don't need to blame myself, if there ain't a change, cause I shared my ideas, how this game thing could be spiced up.

Unlike a lot others.
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  #71  
Old 06-20-2009, 01:07 AM
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Unreasonable? All I've mentioned so far are problematic game contents, and gave thought out suggestions. When or if ever those suggestions get inserted, who knows.

At least I don't need to blame myself, if there ain't a change, cause I shared my ideas, how this game thing could be spiced up.

Unlike a lot others.
We've all made suggestions, and none of the problems you've highlighted are new, and your ideas aren't the most original either. I don't need to tell you anyway, you'll get the picture after you suggest things for the next year or so, if you have the enthusiasm for that.
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Old 06-20-2009, 01:20 AM
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We've all made suggestions.
Oh really? Barely 10 percent of the players visit the suggestion forum, 5 percent of those 10 percent just come to comment, I don't like it.

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(...and none of the problems you've highlighted are new, and your ideas aren't the most original either. I don't need to tell you anyway, you'll get the picture after you suggest things for the next year or so, if you have the enthusiasm for that.
Im on this server to play, and to enjoy the game, not to come up with super original ideas. You tend to mix up these two things:

CUSTOMER

and

Service

Howsoever, the administration doesn't even take their time to read or comment on suggestions, yet to work on them. So I don't expect anything.
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  #73  
Old 06-20-2009, 01:59 AM
MajinDragon MajinDragon is offline
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Oh really? Barely 10 percent of the players visit the suggestion forum, 5 percent of those 10 percent just come to comment, I don't like it.


Im on this server to play, and to enjoy the game, not to come up with super original ideas. You tend to mix up these two things:

CUSTOMER

and

Service

Howsoever, the administration doesn't even take their time to read or comment on suggestions, yet to work on them. So I don't expect anything.
10percent may be true, but in-game and forum suggestions over the last what? 8years?

Just saying, sometimes you should suggest ideas capable of being implimented at the time. But hey, you're a customer, entitled to your view and opinion, otherwise you wouldn't be allowed to post on this forum. So feel free to shoot as many drops in the ocean.
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Old 06-20-2009, 02:54 AM
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Just saying, sometimes you should suggest ideas capable of being implimented at the time.
Ah, so something like a event game, where you stand on platforms labeled with colorful and oversized numbers, that doesn't have any relation to the gameplay of the game? Well, at least it is some progress, of some sort.
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But hey, you're a customer, entitled to your view and opinion, otherwise you wouldn't be allowed to post on this forum. So feel free to shoot as many drops in the ocean.
Enough drops might cause a change the sooner or later, but it always starts at one.

Read somewhere that england might be under water within a century.
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  #75  
Old 06-20-2009, 01:05 PM
MajinDragon MajinDragon is offline
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Ah, so something like a event game, where you stand on platforms labeled with colorful and oversized numbers, that doesn't have any relation to the gameplay of the game? Well, at least it is some progress, of some sort.
Well new events get developed by Maroku, because he's the Events Master, they don't really have anything to do with the in-game content updates... And i actually like that event and hope more events are made by Maroku, because we have a lack of good events, i see the same events hosted every day, Waterglass, kart race, spar, musical chairs.

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Enough drops might cause a change the sooner or later, but it always starts at one.

Read somewhere that england might be under water within a century.
Yea, enough might. But not much will happen if Tig doesn't get more dev support.

Meh, **** happens, as long as i won't be caught up in it. That's the risk that comes with being on an island.
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  #76  
Old 06-20-2009, 05:32 PM
kia345 kia345 is offline
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Quote:
Originally Posted by dennis1410 View Post
I dont drive the car over to the mechanic for a repair, and decide to take it back home broken cause it might be a lot of work for him. Do you?
You're paying the mechanic, you're not paying Tig. A better analogy would be bringing your broken car to your friend's place who will fix it up for free, only to realize it's more broken than you thought, so you just bring it home rather than putting your friend through all that work for no gain on his part.
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