![]() |
FFA PK on main?
Kingdoms gets boring with no one to pk, You should be able to pk anyone who doesn't have the same guild tag or isn't in the same party. Kingdom islands should be how it is now. It would totally add way more pk to GK, but if you didn't want to hurt members of the same kingdom you would just have to tag up.
Quote:
Quote:
|
Are you smacked off your ****?
There is plenty of people to PK. Over half the server is in B.Mode. |
Or ... how about just make all kingdom islands B-Mode.
I 100% doubt tig will even consider making all of main b-mode. You have a slight chance at getting b-mode on islands thought of. |
I like that idea you should be able to battle with anyone even if they're in your kingdom as long as they're b-mode. Tagging/Partying should be the only system that provides immunities to one another. This would let you have fun with people in your kingdom without going to the dumb spar centers that take all the fun out of actual fighting.
|
Wearing a kingdom tag obligates you to pk, not wearing it obligates the king to remove you.
|
Meh I hardly see people fighting and if they are it is only in a spar arena where ppl whine about there reduced speed or w/e.
Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players. Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK. |
Edited first post because I guess people have a problem reading what typed.
Quote:
|
Quote:
|
I agree with Storm AC is dumb.. you can't even touch anyone without being 40+ physical.. Which really limits people to what they can do.. notice all the lowbies that do actually pk are magic based? I kinda doubt that's all by choice.. I assume they go to casting because like storm said without spending 1k hours grinding the same boring maps over and over and over and over you can't do anything.
|
Totally, I have always been caster because it is so less time consuming to level to 18 magic and pk which takes all of an hour or so where as anything after 20 takes much longer and each level is even more rediculas seeing as the only thing to level off of is lords.
|
Quote:
|
Quote:
http://forums.graalonline.com/forums...ad.php?t=86155 This would be the way to go. |
pking your own kingdom on main should totally be allowed unless tagged or partied i get so bored when its only like me klay shrimps nate and keith on because we cant have friendly pk without leaving the kingdom and having to be readded and the arena system blows. something should totalyl be done about this
|
Quote:
Would certainly open up pking to alot more people and make them more likely to go bmode. But i'd also like to see alot of the pking elements fixed/tweaked. Poison, Gods prayers, rods (glitch), Brigid weapon glitch (courtesy of Cubes) and others. |
Quote:
|
Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.
|
should be removed for pvp and lessend for pve unless you plan on releasing monsters that can actually hurt player
|
Quote:
Quote:
|
Quote:
|
I'd like it if anyone could break ac and we just stuck with the current resist. Like a level one could do damage to someone with -90 ac if they had a weapon that had another attack type other than physical. Of course they wouldn't win but still it's the fact that they know they have a chance to hurt you where as right now everyone is looking at it like 'I can't even hit anyone what's the point?' Which is why magic is so widely used with the lower levels. I'd more than likely drop magic more than likly if ac was taken out or changed to do something other than completely stopping people from taking damage which would also push me to level my phys in order to get more slots and more damage. I honestly would enjoy anything that would compel more players to go Bmode, whether it's doing something about ac or allowing you to pk other kingdom members on main unless tagged.
|
Player versus player ain't worth it on Graal Kingdoms, and thus it isn't that popular. I wouldn't even bother going into PVP mode if it wasn't for the experience increase.
One player kills another in a battle, what does he get? 440 platinum coins. Playerkilling gets only profitable if someone ain't at his keyboard, getting lamed all over, or if someone gets trapped directly at a spawn point. |
Quote:
That, or there needs to be a method to implement attack types without blessing/or change poison, because poison is a must have in pvp. |
Can people stop using these pointless "omg lets just deactivate pmode, I am not able to kill anybody" arguments?
People are free to decide between p and bmode, as other than on Classic for example, stronger people just and easy crush you (on Classic you still have some hearts and can use skill to compensate a lower count of hearts). I am not willing to enter pmode and hell - I would have to try avoid running around on the main island at all so that people don't fetch my plats and diamonds in a matter of seconds. This probaply is true for all people who are in pmode - which is why it exists, not to avoid battle. What COULD be possible: - More benefits if running around in bmode - An easy way to change from p to bmode and back (I can't waste a damn hour just to get on a kingdom island, change my mode and get back, HELL GET A LIFE =/ this is wasted rl time!!) |
Quote:
Quote:
|
Quote:
On topic: Why don't just modify the whole kingdom system --> and find another way then using guild tags (it would support guilds on gk, too). I can think of an enhanced /ksay for communication, maybe a hover menu for kingdom talk and using extension attributes to detect if people are in the same kingdom. Local guilds are a very inattractive way to handle this kingdom topic, while better and more beautiful systems could be possible, and the few people sharing a global guild on gk.. okay okay, you could add an option for ffa pk, but when it's a tag, its mostly a kingdom one. |
Quote:
I don't bother about a 440p drop. Thats all. Quote:
Pointless to discuss something with someone, who doesn't stay with the facts. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
I agree with this, PKing while offtag is generally acceptable on all other servers. It would work exceptionally well on GK given the fact that you can only normally PK outside, while the spars mess up everything. |
Quote:
|
Oh really. He is trying to improve the idea of getting more players on GK. yea he is right the PVP system that is on GK right now really does sux.
|
Quote:
|
Quote:
|
Quote:
|
I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway. While I still prefer magic over everything else, I would use melee more if I could hit more often... -60 wc just isn't quite enough.
AC should remain the same for pve, though, or even fixed slightly: How a bomy hits me when i have -80something ac I still don't know. Only thing I don't like about the idea is that the random USD newbs that pop on gk every so often with amazing gear and a Zodiac attitude will boast and brag, thinking they're the best thing since bluefish because they can pk, all without spending any time at all trying to improve their character. As it is now, they just boast and show off and be relatively annoying until they get bored and leave... with the change, they might actually stick around. ugh. Another minor fix: poison ticks should not trigger the hurt gani, nor interrupt spell casting. That's just irritating. |
They would still have to level up their phys or whatever. As for a noob usding items, what's the difference from them using 30 30 30 and them usding 30 dex 30 pow which is even lamer and they would have to put less work into leveling.
|
Uhm, think everyones agreed on AC isn't good for PVP, atleast not in the way it is used now. Still, no point in scrapping it. I wouldn't want a no-gear level 1 hitting me at level 107 with full gear on... Come on now. That's just silly.
But it's kinda depressing to any new players who, even after level 40 phys, they know they can't hit some people, as AC is used as a shield by some, to ward away lower levelled people. I'd like to see how AC/WC would be repackaged. Quote:
|
Quote:
The phys is a hard to aquire one, resulting in most of the WC, whilst the AC can be enormously boosted with the overall level armor enchantement abilitys. The overall level, which isn't a overall level at all, allows to create this imbalance is the source of this evil. |
| All times are GMT +2. The time now is 12:56 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.