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-   -   FFA PK on main? (https://forums.graalonline.com/forums/showthread.php?t=86338)

Cubes 06-13-2009 11:53 PM

FFA PK on main?
 
Kingdoms gets boring with no one to pk, You should be able to pk anyone who doesn't have the same guild tag or isn't in the same party. Kingdom islands should be how it is now. It would totally add way more pk to GK, but if you didn't want to hurt members of the same kingdom you would just have to tag up.
Quote:

Originally Posted by Seeya (Post 1499223)
Or ... how about just make all kingdom islands B-Mode.

I 100% doubt tig will even consider making all of main b-mode. You have a slight chance at getting b-mode on islands thought of.

I didn't say anything about making everyone b-mode. I was talking about allowing to pk your own kingdom members on main if you wanted to if you were both bmode.

Quote:

Originally Posted by Noobie8205 (Post 1499226)
I like that idea you should be able to battle with anyone even if they're in your kingdom as long as they're b-mode. Tagging/Partying should be the only system that provides immunities to one another. This would let you have fun with people in your kingdom without going to the dumb spar centers that take all the fun out of actual fighting.

klay understands

Gothika 06-13-2009 11:56 PM

Are you smacked off your ****?
There is plenty of people to PK. Over half the server is in B.Mode.

Seeya 06-13-2009 11:58 PM

Or ... how about just make all kingdom islands B-Mode.

I 100% doubt tig will even consider making all of main b-mode. You have a slight chance at getting b-mode on islands thought of.

Noobie8205 06-14-2009 12:00 AM

I like that idea you should be able to battle with anyone even if they're in your kingdom as long as they're b-mode. Tagging/Partying should be the only system that provides immunities to one another. This would let you have fun with people in your kingdom without going to the dumb spar centers that take all the fun out of actual fighting.

kia345 06-14-2009 12:03 AM

Wearing a kingdom tag obligates you to pk, not wearing it obligates the king to remove you.

StormYs 06-14-2009 12:04 AM

Meh I hardly see people fighting and if they are it is only in a spar arena where ppl whine about there reduced speed or w/e.

Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players.

Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK.

Cubes 06-14-2009 12:04 AM

Edited first post because I guess people have a problem reading what typed.

Quote:

Originally Posted by StormYs (Post 1499230)
Meh I hardly see people fighting and if they are it is only in a spar arena where ppl whine about there reduced speed or w/e.

Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players.

Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK.

2nd'd

kia345 06-14-2009 12:07 AM

Quote:

Originally Posted by StormYs (Post 1499230)
Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players.

Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK.

I'd be in bmode in a heartbeat if wc/ac was removed in pvp. Better yet, change what wc/ac do in pvp. How about poisoning or something? Let your wc/ac dictate when secondary attack types like poison or blinding actually affect you

Noobie8205 06-14-2009 12:09 AM

I agree with Storm AC is dumb.. you can't even touch anyone without being 40+ physical.. Which really limits people to what they can do.. notice all the lowbies that do actually pk are magic based? I kinda doubt that's all by choice.. I assume they go to casting because like storm said without spending 1k hours grinding the same boring maps over and over and over and over you can't do anything.

Cubes 06-14-2009 12:11 AM

Totally, I have always been caster because it is so less time consuming to level to 18 magic and pk which takes all of an hour or so where as anything after 20 takes much longer and each level is even more rediculas seeing as the only thing to level off of is lords.

seanthien 06-14-2009 07:57 AM

Quote:

Originally Posted by StormYs (Post 1499230)
Meh I hardly see people fighting and if they are it is only in a spar arena where ppl whine about there reduced speed or w/e.

Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players.

Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK.

3rd'd.

RealDDc 06-14-2009 12:26 PM

Quote:

Originally Posted by StormYs (Post 1499230)
Meh I hardly see people fighting and if they are it is only in a spar arena where ppl whine about there reduced speed or w/e.

Imo AC should just be removed or be used only in PvE, it would surely attract hell a lot of more players.

Why? Because people would actually be able to hurt each other (excluding the spar arena) without first spending 1k+ hours or so on GK.

^

http://forums.graalonline.com/forums...ad.php?t=86155

This would be the way to go.

Cubes 06-14-2009 10:02 PM

pking your own kingdom on main should totally be allowed unless tagged or partied i get so bored when its only like me klay shrimps nate and keith on because we cant have friendly pk without leaving the kingdom and having to be readded and the arena system blows. something should totalyl be done about this

MajinDragon 06-15-2009 12:12 AM

Quote:

Originally Posted by kia345 (Post 1499233)
I'd be in bmode in a heartbeat if wc/ac was removed in pvp. Better yet, change what wc/ac do in pvp. How about poisoning or something? Let your wc/ac dictate when secondary attack types like poison or blinding actually affect you

Best solution. I'd love for wc to dictate weapon effects, mainly in their chance to hit and not how potent they'll be. And ac act as the opposite, making you less susseptable to weapon effects.

Would certainly open up pking to alot more people and make them more likely to go bmode. But i'd also like to see alot of the pking elements fixed/tweaked. Poison, Gods prayers, rods (glitch), Brigid weapon glitch (courtesy of Cubes) and others.

kia345 06-15-2009 12:38 AM

Quote:

Originally Posted by MajinDragon (Post 1499468)
not how potent they'll be

That should be left to your resistances, that way there's no question about things like "does poison resist effect chance of being poisoned or how bad the poison is"

Tigairius 06-15-2009 02:05 AM

Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.

Cubes 06-15-2009 03:57 AM

should be removed for pvp and lessend for pve unless you plan on releasing monsters that can actually hurt player

MajinDragon 06-15-2009 06:22 AM

Quote:

Originally Posted by kia345 (Post 1499474)
That should be left to your resistances, that way there's no question about things like "does poison resist effect chance of being poisoned or how bad the poison is"

>_<

Quote:

Originally Posted by Cubes (Post 1499518)
plan on releasing monsters that can actually hurt player

I'd prefer this.

kia345 06-15-2009 06:36 AM

Quote:

Originally Posted by MajinDragon (Post 1499572)
>_<



I'd prefer this.

I like Cubes' idea too, but I wouldn't want wc/ac completely useless in pvp. It's been important for so long, I can see changing it, but completely removing it?

Cubes 06-15-2009 08:12 AM

I'd like it if anyone could break ac and we just stuck with the current resist. Like a level one could do damage to someone with -90 ac if they had a weapon that had another attack type other than physical. Of course they wouldn't win but still it's the fact that they know they have a chance to hurt you where as right now everyone is looking at it like 'I can't even hit anyone what's the point?' Which is why magic is so widely used with the lower levels. I'd more than likely drop magic more than likly if ac was taken out or changed to do something other than completely stopping people from taking damage which would also push me to level my phys in order to get more slots and more damage. I honestly would enjoy anything that would compel more players to go Bmode, whether it's doing something about ac or allowing you to pk other kingdom members on main unless tagged.

RealDDc 06-15-2009 01:22 PM

Player versus player ain't worth it on Graal Kingdoms, and thus it isn't that popular. I wouldn't even bother going into PVP mode if it wasn't for the experience increase.

One player kills another in a battle, what does he get? 440 platinum coins.

Playerkilling gets only profitable if someone ain't at his keyboard, getting lamed all over, or if someone gets trapped directly at a spawn point.

kia345 06-15-2009 03:51 PM

Quote:

Originally Posted by Cubes (Post 1499603)
attack type

Physical resistance and attack types need to be changed too. It's bad enough the only weapons recommended for pk are swords and daggers, let alone that you can only use certain ones.

That, or there needs to be a method to implement attack types without blessing/or change poison, because poison is a must have in pvp.

Darklux 06-15-2009 04:48 PM

Can people stop using these pointless "omg lets just deactivate pmode, I am not able to kill anybody" arguments?

People are free to decide between p and bmode, as other than on Classic for example, stronger people just and easy crush you (on Classic you still have some hearts and can use skill to compensate a lower count of hearts).

I am not willing to enter pmode and hell - I would have to try avoid running around on the main island at all so that people don't fetch my plats and diamonds in a matter of seconds.
This probaply is true for all people who are in pmode - which is why it exists, not to avoid battle.

What COULD be possible:
- More benefits if running around in bmode
- An easy way to change from p to bmode and back (I can't waste a damn hour just to get on a kingdom island, change my mode and get back, HELL GET A LIFE =/ this is wasted rl time!!)

Cubes 06-15-2009 04:53 PM

Quote:

Originally Posted by dennis1410 (Post 1499655)
Player versus player ain't worth it on Graal Kingdoms, and thus it isn't that popular. I wouldn't even bother going into PVP mode if it wasn't for the experience increase.

One player kills another in a battle, what does he get? 440 platinum coins.

Playerkilling gets only profitable if someone ain't at his keyboard, getting lamed all over, or if someone gets trapped directly at a spawn point.

Just because you don't enjoy it doesn't mean other people don't enjoy it. Pretty much what your saying is that pking on all servers is fail because on other servers you don't drop anything at all. I pk for fun not to get rich.

Quote:

Originally Posted by Darklux (Post 1499680)
Can people stop using these pointless "omg lets just deactivate pmode, I am not able to kill anybody" arguments?

People are free to decide between p and bmode, as other than on Classic for example, stronger people just and easy crush you (on Classic you still have some hearts and can use skill to compensate a lower count of hearts).

I am not willing to enter pmode and hell - I would have to try avoid running around on the main island at all so that people don't fetch my plats and diamonds in a matter of seconds.
This probaply is true for all people who are in pmode - which is why it exists, not to avoid battle.

What COULD be possible:
- More benefits if running around in bmode
- An easy way to change from p to bmode and back (I can't waste a damn hour just to get on a kingdom island, change my mode and get back, HELL GET A LIFE =/ this is wasted rl time!!)

This is not a 'lolletsgetridofpmode thread'

Darklux 06-15-2009 05:01 PM

Quote:

Originally Posted by Cubes (Post 1499682)
This is not a 'lolletsgetridofpmode thread'

Pardon then somehow.

On topic:

Why don't just modify the whole kingdom system --> and find another way then using guild tags (it would support guilds on gk, too).

I can think of an enhanced /ksay for communication, maybe a hover menu for kingdom talk and using extension attributes to detect if people are in the same kingdom.

Local guilds are a very inattractive way to handle this kingdom topic, while better and more beautiful systems could be possible, and the few people sharing a global guild on gk.. okay okay, you could add an option for ffa pk, but when it's a tag, its mostly a kingdom one.

RealDDc 06-15-2009 06:32 PM

Quote:

Originally Posted by Cubes (Post 1499682)
Just because you don't enjoy it doesn't mean other people don't enjoy it. Pretty much what your saying is that pking on all servers is fail because on other servers you don't drop anything at all.

That ain't what I've say'd. I for myself don't bother about it, cause it ain't worth it. The rarity of general PVP and various threads just confirms that it ain't only me who doesn't enjoy the games pvp-system.

I don't bother about a 440p drop. Thats all.

Quote:

Originally Posted by Cubes (Post 1499682)
I pk for fun not to get rich.

Ah, right. That is probably the reason for why you jumped a few days ago around in the trade, throwing dias, jellys, bags, event-cubes and alike on the table bursting out something like: "Haha these are from XY hiding poisonous in the tavern, and I lamed him all over when he did went away from keyboard and did die from poison (or monsters)".

Pointless to discuss something with someone, who doesn't stay with the facts.

Cubes 06-15-2009 06:43 PM

Quote:

Originally Posted by dennis1410 (Post 1499716)
That ain't what I've say'd. I for myself don't bother about it, cause it ain't worth it. The rarity of general PVP and various threads just confirms that it ain't only me who doesn't enjoy the games pvp-system.

I don't bother about a 440p drop. Thats all.



Ah, right. That is probably the reason for why you jumped a few days ago around in the trade, throwing dias, jellys, bags, event-cubes and alike on the table bursting out something like: "Haha these are from XY hiding poisonous in the tavern, and I lamed him all over when he did went away from keyboard and did die from poison (or monsters)".

Pointless to discuss something with someone, who doesn't stay with the facts.

First of all I never lamed you although I would given the chance, and one of the reasons you never see anyone pk is because you can't pk your own kingdom so it narrows down the people in bmode you could pk by like 1/3 seeing as no one from zormite or forest is ever on or in bmode. Also new players don't want to go bmode because of how it is right now it is really gear and level dependant. They are pretty much useless if they aren't casting.

RealDDc 06-15-2009 06:49 PM

Quote:

Originally Posted by Cubes (Post 1499717)
First of all I never lamed you although I would given the chance, and one of the reasons you never see anyone pk is because you can't pk your own kingdom so it narrows down the people in bmode you could pk by like 1/3 seeing as no one from zormite or forest is ever on or in bmode. Also new players don't want to go bmode because of how it is right now it is really gear and level dependant. They are pretty much useless if they aren't casting.

Pointless to discuss something with someone, who doesn't stay with the facts. Ain't worth it.

Rice2k 06-15-2009 06:51 PM

Quote:

Originally Posted by dennis1410 (Post 1499720)
Pointless to discuss something with someone, who doesn't stay with the facts. Ain't worth it.

IF you don't have anything good to say then please do us all a favor and shut your mouth.

RealDDc 06-15-2009 06:53 PM

Quote:

Originally Posted by Rice2k (Post 1499721)
IF you don't have anything good to say then please do us all a favor and shut your mouth.

If at all, then this goes for your 2,5 cent comment.

bioboi 06-15-2009 06:53 PM

Quote:

Originally Posted by dennis1410 (Post 1499720)
Pointless to discuss something with someone, who doesn't stay with the facts. Ain't worth it.

You definitely love to show your ignorance.

I agree with this, PKing while offtag is generally acceptable on all other servers. It would work exceptionally well on GK given the fact that you can only normally PK outside, while the spars mess up everything.

RealDDc 06-15-2009 06:56 PM

Quote:

Originally Posted by bioboi (Post 1499724)
You definitely love to show your ignorance.

:asleep:

Rice2k 06-15-2009 06:59 PM

Oh really. He is trying to improve the idea of getting more players on GK. yea he is right the PVP system that is on GK right now really does sux.

StormYs 06-15-2009 07:08 PM

Quote:

Originally Posted by Tigairius (Post 1499505)
Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.

AC hardly adds any value to a armor unless they are ac gloves, if possible I would like to see a lvl 1 being capable of hurting a lvl 107 regardless of his AC.

Darklux 06-15-2009 07:11 PM

Quote:

Originally Posted by StormYs (Post 1499730)
AC hardly adds any value to a armor unless they are ac gloves, if possible I would like to see a lvl 1 being capable of hurting a lvl 107 regardless of his AC.

I agree, the cap should be much lower and the rest based on skill.

Cubes 06-15-2009 07:24 PM

Quote:

Originally Posted by StormYs (Post 1499730)
AC hardly adds any value to a armor unless they are ac gloves, if possible I would like to see a lvl 1 being capable of hurting a lvl 107 regardless of his AC.

Yea, hopefully this is added in Q3 or sooner hopefully.

calani 06-15-2009 07:43 PM

I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway. While I still prefer magic over everything else, I would use melee more if I could hit more often... -60 wc just isn't quite enough.
AC should remain the same for pve, though, or even fixed slightly: How a bomy hits me when i have -80something ac I still don't know.
Only thing I don't like about the idea is that the random USD newbs that pop on gk every so often with amazing gear and a Zodiac attitude will boast and brag, thinking they're the best thing since bluefish because they can pk, all without spending any time at all trying to improve their character. As it is now, they just boast and show off and be relatively annoying until they get bored and leave... with the change, they might actually stick around. ugh.


Another minor fix: poison ticks should not trigger the hurt gani, nor interrupt spell casting. That's just irritating.

Cubes 06-15-2009 08:38 PM

They would still have to level up their phys or whatever. As for a noob usding items, what's the difference from them using 30 30 30 and them usding 30 dex 30 pow which is even lamer and they would have to put less work into leveling.

MajinDragon 06-15-2009 09:06 PM

Uhm, think everyones agreed on AC isn't good for PVP, atleast not in the way it is used now. Still, no point in scrapping it. I wouldn't want a no-gear level 1 hitting me at level 107 with full gear on... Come on now. That's just silly.
But it's kinda depressing to any new players who, even after level 40 phys, they know they can't hit some people, as AC is used as a shield by some, to ward away lower levelled people. I'd like to see how AC/WC would be repackaged.

Quote:

Originally Posted by calani (Post 1499741)
I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway. While I still prefer magic over everything else, I would use melee more if I could hit more often... -60 wc just isn't quite enough.
AC should remain the same for pve, though, or even fixed slightly: How a bomy hits me when i have -80something ac I still don't know.
Only thing I don't like about the idea is that the random USD newbs that pop on gk every so often with amazing gear and a Zodiac attitude will boast and brag, thinking they're the best thing since bluefish because they can pk, all without spending any time at all trying to improve their character. As it is now, they just boast and show off and be relatively annoying until they get bored and leave... with the change, they might actually stick around. ugh.


Another minor fix: poison ticks should not trigger the hurt gani, nor interrupt spell casting. That's just irritating.

Lol Zodiac goons can come in droves with their 'imdownforspendingmyirlcashtoowngkpros' attitude. Fact is, level still applys, and unlike in Zodiac, you gotta work HARD for levels on GK. If they get ****y, it should be after they've spent hours levelling, otherwise they're just playing the fool.

RealDDc 06-15-2009 11:28 PM

Quote:

Originally Posted by Tigairius (Post 1499505)
Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.

Why should the AC be adjusted or revised, whilst the imbalance of the armor class itself doesn't lay origin within the computation, but within the inequality of WC to AC.

The phys is a hard to aquire one, resulting in most of the WC, whilst the AC can be enormously boosted with the overall level armor enchantement abilitys. The overall level, which isn't a overall level at all, allows to create this imbalance is the source of this evil.


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