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  #1  
Old 06-16-2009, 02:03 AM
MajinDragon MajinDragon is offline
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Originally Posted by StormYs View Post
I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged. Though of course if a lvl 1 hits you there dmg will be verrrry low, so I see no problems with a lvl 1 hitting you.
I won't accept it. A level 1 with 1phys shouldn't be able to lay a finger on me

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Originally Posted by dennis1410 View Post
This would mean the AC gets ignored completely in PvP, only armor (physical resistance) had a effect. That ain't necessary at all, if the WC/AC imbalance would be evened, with a true overall level.

The AC reachs just so immensely high, cause some genious had the idea to set an overall level reachable with maxing out one skill.

A overall level, with every skill combined to reach the actual true overall level, not every second person had the ability to enchant armor to 12 with maxing out mental. Infact no one could enchant to 12, and very few could enchant armor highly. Such as no one has the maximum phys level yet.
I agree.

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Originally Posted by Cubes View Post
Have you been to the score house? And I don't see why a level one should be totally useless in pvp I agree that they should beable to hurt players and if you die by a level 1 you fail
Alot of the highscores in the scorehouse are bogus imo. Anyone who was caught abusing the levelling glitch back in the day, should have either been reset, or had their cheated skills set to 30 or something.

I see a reason why. AC. It acts as an obsticle. Level one's just aren't strong enough, or skilled enough with the sword to break through someone with full +12 armor. It just doesn't make sense.
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Old 06-16-2009, 03:02 AM
RealDDc RealDDc is offline
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Originally Posted by MajinDragon View Post
(... I agree. (...)
I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
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  #3  
Old 06-17-2009, 07:40 PM
MajinDragon MajinDragon is offline
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Originally Posted by dennis1410 View Post
I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp. And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
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Old 06-17-2009, 08:49 PM
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Originally Posted by MajinDragon View Post
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp...)
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Originally Posted by dennis1410 View Post
(...whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
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Originally Posted by MajinDragon View Post
(...And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
Balancing AND "better leveling options".

One doesn't exclude the other, at least it shouldn't at all.
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  #5  
Old 06-16-2009, 05:14 AM
kia345 kia345 is offline
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Quote:
Originally Posted by MajinDragon View Post
I see a reason why. AC. It acts as an obsticle. Level one's just aren't strong enough, or skilled enough with the sword to break through someone with full +12 armor. It just doesn't make sense.
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
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  #6  
Old 06-16-2009, 05:09 PM
MajinDragon MajinDragon is offline
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Originally Posted by kia345 View Post
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
Oman, not skill as a gamer and how you play . Consider phys, rp wise, as a measure of your physical ability and skill with physical based tasks/weapons. A level one in phys doesn't have the physical potential (skill and ability) to bypass AC, which i said, acts as an obsticle, a requirement that must be met. I'm not saying AC as it currently stands is a good thing. I mean it's ridiculous how Cell used to (he was skilled anyway), and Romain now (useless in pvp) stack AC on so that even with 60phys you need marks on to break AC. at level 50-55 even with marks you can't break it.

Quote:
Originally Posted by Noobie8205 View Post
It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
Yea, i purposely keep my AC low so newbies to bmode have a chance, it's irritating but i see it as cowardly to hide behind it. I'll only stack AC on for war-time, when i can't afford to be distracted by ants. But yea, some players just keep it stacked - boring.
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  #7  
Old 06-16-2009, 07:12 PM
Craigus Craigus is offline
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I havn't stacked AC for a very long time, and i usually roll with around -40 - -50 even though i can achieve way higher, at the same time i don't value WC gloves at my level and wear strength gaunts.

I wouldn't care if AC was scrapped in PvP.
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