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Originally Posted by Cubes
They would still have to level up their phys or whatever.
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Originally Posted by calani
I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway
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Makes no sense to have platemail on and still get hit by something as simple as driftwood, or fists, especially by someone under level 10. AC should still do
something, just less.
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Originally Posted by StormYs
I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged.
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I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise. There still needs to be a reason to have ac, and moreover, a reason to level. The question here isn't whether or not to remove ac/wc completely, as that is rather too extreme, but rather to find a way to lower their spread a little and help balance things out more.
As for the high score house: people abusing leveling bugs for several years don't count.
Edit: Despite his horrible English, I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
