
01-19-2010, 05:11 AM
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Registered User
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Join Date: Jun 2004
Location: jail.nw
Posts: 52
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The economy, and a few things that could be done to fix it.
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So recently i have noticed that EA's and IWD's are harder to spawn than RoE's. Oh and reducing the price of diamonds was great IN THEORY, but theory are treacherous things that like to bite one in the bum at a moments neglect.
While the idea of new dungeons and new monsters that drop decent gear and are a challenge to kill is all fun and well, GK does not possess the manpower to do it quickly, thus resulting in low player count and lack of interest by new players to even bother playing longer than a few hours.
However, for those willing to start anew, i think there should be a way for them to get geared up to at least a decent level.
How? Well, revamping the alchemy system is a great start. Plenty of people use it, and make almost no money off of it aside from DoPV. Many items that are considered "rare" could be alchable without too many complaints, and even if there were complaints, they wouldn't last long. Sure some things are sacred, like many of the weapons, but armors...not so much.
But, if that is not to everyones liking, why not improve the stats on the gear we can craft? Whether it be trough alch or shop crafting, the gear new players can make without needing help from others and lots of hours is pretty terrible, most of it being statless or having useless stats, like sabre of glamdre or HSoD. I'm not saying add +1 str dex and con to every item in the game, but making it so people could actually acquire more valuable items that would improve their experience in the game would attract new players and bring older players back.
Thoughts? |
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