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  #1  
Old 01-19-2010, 05:11 AM
saetarshadowflare saetarshadowflare is offline
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The economy, and a few things that could be done to fix it.

So recently i have noticed that EA's and IWD's are harder to spawn than RoE's. Oh and reducing the price of diamonds was great IN THEORY, but theory are treacherous things that like to bite one in the bum at a moments neglect.

While the idea of new dungeons and new monsters that drop decent gear and are a challenge to kill is all fun and well, GK does not possess the manpower to do it quickly, thus resulting in low player count and lack of interest by new players to even bother playing longer than a few hours.

However, for those willing to start anew, i think there should be a way for them to get geared up to at least a decent level.

How? Well, revamping the alchemy system is a great start. Plenty of people use it, and make almost no money off of it aside from DoPV. Many items that are considered "rare" could be alchable without too many complaints, and even if there were complaints, they wouldn't last long. Sure some things are sacred, like many of the weapons, but armors...not so much.

But, if that is not to everyones liking, why not improve the stats on the gear we can craft? Whether it be trough alch or shop crafting, the gear new players can make without needing help from others and lots of hours is pretty terrible, most of it being statless or having useless stats, like sabre of glamdre or HSoD. I'm not saying add +1 str dex and con to every item in the game, but making it so people could actually acquire more valuable items that would improve their experience in the game would attract new players and bring older players back.

Thoughts?
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  #2  
Old 01-19-2010, 07:27 AM
LordSquirt LordSquirt is offline
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I noticed that as a player who just started to play GK it's pretty hard to get any decent gear as long as you don't know someone. Sure, the GK community is pretty nice and help you out, however, that only lasts so long. It's hard for new players to get some decent stuff.
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Old 01-19-2010, 10:26 AM
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I noticed that as a player who just started to play GK it's pretty hard to get any decent gear as long as you don't know someone. Sure, the GK community is pretty nice and help you out, however, that only lasts so long. It's hard for new players to get some decent stuff.
I used to give out decent items to newer players such as alchemy swords/armours but I stopped because I'm running out of resources to make new items.
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Old 01-19-2010, 10:49 AM
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Reducing the spawn rate of EAs/IWDs doesn't really strike me as a brilliant move. Anyone who has been playing for more than a few months already has all of their stuff +12'd and IWD'd. The only people it helps are the rich, and the only people it hurts are the poor who are still working to get new armor/weapons, and working on enchanting/improving these items.

The changing of the lord spawns was also a pretty poor idea. It was one of the reasons I stopped playing back in the summer (had been playing for the weeks prior). Again, all it does it help the people who have already leveled up and hurt those who want to level up.

GK right now is built to favor those with lots of good items and hurt those who are just starting. Limiting EAs and IWDs doesn't really change the game at this point. It would be a decent move if everyone's armor/weapon had been reset, or if the game was just starting, but not now.
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Old 01-19-2010, 11:52 AM
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GK right now is built to favor those with lots of good items and hurt those who are just starting.
I agree, especially for events such as sparring. Who doesn't expect the same people to win every time and when yet another rare piece of gear (that you usually can't get any other way than paying an insane amount of dias) to help them win again the next time?

How about reducing the costs of everything by releasing all sorts of items in the form of rare monster drops ( probably lords only, since most everything else can be killed in masses easily), quests, rare store items...

Lower costs means more people will have items, and more people can afford the items. More people can obtain the better gear without sucking up to someone who -might- sell it or someone whom might quit and give it away. If more people could have the better gear, more people could win the events and things like core battles and war's wouldn't be decided by "oh they have craigus, and john...they'll win"
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  #6  
Old 01-19-2010, 12:14 PM
MajinDragon MajinDragon is offline
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The lower class are definitely oppressed in Graal Kingdoms. It's a sad fact and we do need change. But the availability of good items stems from a greater problem, lack of content. And this I'm afraid cannot be solved overnight, and with the current manpower at Tig's disposal, probably not even in the next year.

I do agree that the EA/IWD stock lowering was a bad move, because of reasons others have outlined. Experienced, older players will not feel the change at all because all their gear is already fully enchanted. Hell i have almost all my wizzy hats +12'ed. The only ones truly hurt are new players who need that -30ac to start hunting lords (which are now harder to find). I did suggest putting EA's and IWD's in the event shop as craftable scrolls; 1 event coin + 3blank scrolls = 3ea's or 3iwd's. That would have kept them in plenty supply and their value would have been kept stationary at 1/3 of an ec. So new players could atleast have a chance to ea their gear everyday through luck based events like musical chairs/lucky altars/raffle.
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  #7  
Old 01-19-2010, 03:23 PM
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Originally Posted by MajinDragon View Post
The lower class are definitely oppressed in Graal Kingdoms. It's a sad fact and we do need change. But the availability of good items stems from a greater problem, lack of content. And this I'm afraid cannot be solved overnight, and with the current manpower at Tig's disposal, probably not even in the next year.
I am an older player, and I feel the change! I am interested to do new stuff done from the alchemy.
Not to be in the state, just to improve my armor because EA's/IWD's are rarely to find in shops is very bad!
As mentioned above the older players do not worry, they have their items or get EA's, dias, and whatever for blessing or trade some of the stuff which they got in events.
Not everybody is interested in events, especially new players are taken with learning or still too weakly or inexperienced to take part in events successfully.
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Old 01-19-2010, 04:23 PM
saetarshadowflare saetarshadowflare is offline
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Well, nothing can really be solved overnight, save trade reversals. But any and all ideas to improve the overall economy are good insight to have.

Lords need to be located at fixed places again. That made it easier for new players to find them and kill them, now that they run all over hell, it's discouraging to even look for them.

Lords should drop something of value...don't care if its dias or sapphires or ea's. This way killing them not only helps people level up, but make a bit of money.

East haunted house needs more skeletons. Alot more, since they seem to have the best drop rate for gems and are easier to farm than west HH because of the huge number of monsters in there. Course dest scrolls aren't expensive, but it would be nice to just have somewhere else to farm, sitting in west HH spamming scrolls has to get boring.

Addition of a new dungeon with slightly stronger monsters that have reasonable drop rates on better than average items. Sure the crypt was fun, but it only allowed the one drop, which was a very nice dagger, and now we can't even get that anymore. Add some monsters that drop less coveted but still nice gear even if its just recolors of what we already have with better stats, since appearance isn't everything to everyone.
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Old 01-19-2010, 05:07 PM
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Originally Posted by saetarshadowflare View Post
Lords need to be located at fixed places again. That made it easier for new players to find them and kill them, now that they run all over hell, it's discouraging to even look for them.
We had that for a while, but it was changed back to the current (much better) way.
If they would stay at one fixed spot players would stand there all day long and wait for the next lord spawing.

What I'd like to see fixed is the message of the npc's telling you where they currently are, so you can walk to that place and kill them.
Quote:
Lords should drop something of value...don't care if its dias or sapphires or ea's. This way killing them not only helps people level up, but make a bit of money.
New players are barely able to kill them (alone as single player).
they drop something of value: items to trade for getting golden keys.
Quote:
East haunted house needs more skeletons. Alot more, since they seem to have the best drop rate for gems and are easier to farm than west HH because of the huge number of monsters in there. Course dest scrolls aren't expensive, but it would be nice to just have somewhere else to farm, sitting in west HH spamming scrolls has to get boring.
It's not the (only) purpose to get gems and maps by killing skeletons and other monsters, you also get exp. and monster parts can be improved with spell identify (gives you also exp and improves the value when you sell them in shops).

I'd like to see different monsters in the lower maps. Maybe instead of Rexes some bears.
Also we could get a new strong monster type: Dragons. They could fly around main and should only get killed with Bows, crossbows, spears and some spells.
This would also improve the alchemy game part (like ironbolt wooden arrow of Slay Dragon or cross bow of Thunder).
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  #10  
Old 01-19-2010, 05:58 PM
saetarshadowflare saetarshadowflare is offline
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New maps that give good exp at around 60 phys/wis/magic would be nice.

Lords should stay the hell out of dungeons, that's just irritating for people farming keys and new players cant ever find them.

Exp from HH's is crap once you have about 15 in any skill you use to kill them, probably less than that even. maybe west HH should be changed and made harder so more exp is granted and more items drop, just to appease the mid level players.
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Old 01-19-2010, 11:52 PM
MajinDragon MajinDragon is offline
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We had that for a while, but it was changed back to the current (much better) way.
If they would stay at one fixed spot players would stand there all day long and wait for the next lord spawing.

What I'd like to see fixed is the message of the npc's telling you where they currently are, so you can walk to that place and kill them.
The current way is worse in my opinion. In the rare occasions that i do see lords, they are often grouped together, three or four lords at the same location. This was possible with the old system, but with ~22 locations it was unlikely. I thought about whether fixing the lord location npc's to give more precise locations to cater to the new spots would actually solve much but it wouldn't if new players find three grouped together.

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New players are barely able to kill them (alone as single player).
they drop something of value: items to trade for getting golden keys.
Well nowdays sure, since EA's are a luxary. And those are items of value to experienced players, not newbies. Consider the difficulty a new player would have in understanding the process of the escort quests. Don't forget gold key hunting is a race where the quickest and most skilled are able to find and return escorts. New players need items that they can instantly trade, items of value in the economy.

To be honest, i'd like to see the Bomy lord drop Spiked Shield with a very low drop rate. The shield is not that great to be honest because it only offers ac and dmg. dmg is overrated by he majority but is a proven useless stat for higher levels, but amazingly useful to low levels.

Other items that the other lords would drop could be:
Plague Treaders (new, glok)
Mercury belt (mushroom)
Lucky Grips (new, bunny)

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Originally Posted by Sam View Post
It's not the (only) purpose to get gems and maps by killing skeletons and other monsters, you also get exp. and monster parts can be improved with spell identify (gives you also exp and improves the value when you sell them in shops).
The experience gained from haunted houses is petty, but i don't like the idea of low level dungeons farmed by the higher level aristocrats.
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Old 01-20-2010, 12:23 AM
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I general I agree with you, but don't forget new players can make their first helmet from bomy horn or mushroom. I remember I was proud when I got my bomy lord helmet as noob
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Old 01-20-2010, 12:30 AM
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ya same for me lol ssooooooo proud making first helmet ever, took me ages to get those damn 12 horns !!!
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Old 01-20-2010, 01:42 AM
MajinDragon MajinDragon is offline
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I general I agree with you, but don't forget new players can make their first helmet from bomy horn or mushroom. I remember I was proud when I got my bomy lord helmet as noob
I still remember the bomy helmet, but their are craftable alternatives that require ~two gold coins worth to make. In any case those bomy helmets are too easy to make and have no trade value, by making them very rare drops it would see the beginning of profitable (just because you made 1 diamond doesn't mean you made a mentionable profit) levelling aswell as actual equipment drops.
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Old 01-20-2010, 07:41 AM
saetarshadowflare saetarshadowflare is offline
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Either way, there needs to be more variant gear so that people don't all have to save up for a gale, or stick with an ugly pmop because they will just never afford gale.

Diversity would cause a drastic change in the economy.

Also the EC shop NEEDS to be changed. It's been the same way for about 2 years now I believe. Would be nice to see a different setup of items.
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Old 01-20-2010, 06:22 PM
MajinDragon MajinDragon is offline
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Either way, there needs to be more variant gear so that people don't all have to save up for a gale, or stick with an ugly pmop because they will just never afford gale.

Diversity would cause a drastic change in the economy.

Also the EC shop NEEDS to be changed. It's been the same way for about 2 years now I believe. Would be nice to see a different setup of items.
@EC shop, i think more than that.

I also had an interesting thought relating to a wider range of possible gear (variant gear as you put it). One issue that Kingdoms faces is how small player power actually grows from level one to 110. A level one can attain 20 all stats at nat and so every player aims to gain +10 (using items) in all their desirable stats. 10 is a very narrow range for level based games (from my experience) and so management are very cautious when dishing out stats. This i believe causes the obvious ungenerous stat distribution in most obtainable/common/uncommon items which low level newbies can sensibly aim for. A widening of the health/sp/grace pools (if everyone becomes more powerful, you don't want a maloria situation where max level fights are over in seconds), coupled with a stat increase could create a wide enough range to support numerous new low/midlow/mid/highmid/high/pro level gear. But this would be a long time in the future, if ever, because it too relies on more content (what will drop these new items? and where will those that drop be?) as well as a complete makeover of the damage, magic and resist systems. But it could just be the dragon inside wanting more power
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Old 01-20-2010, 07:23 PM
Darklux Darklux is offline
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The first time I played GK was in 2002 and SINCE THEN it's getting worse and worse every year. I'd even say every day.

When Stefan still managed it, the economy was "okay", but inflation was also a problem back then.

The value of items is just rising up too quickly, nearly at an exponential rate. Accept it or give up playing GK - nothing happened about it in the previous 8 years, why should they start improving it now - as there is hardly development on Gk at all?

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Old 01-20-2010, 10:13 PM
MajinDragon MajinDragon is offline
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The first time I played GK was in 2002 and SINCE THEN it's getting worse and worse every year. I'd even say every day.

When Stefan still managed it, the economy was "okay", but inflation was also a problem back then.

The value of items is just rising up too quickly, nearly at an exponential rate. Accept it or give up playing GK - nothing happened about it in the previous 8 years, why should they start improving it now - as there is hardly development on Gk at all?
Lol the main problem with inflation is greed and stupidity. Everyone wants the same rare's and because they are few in number it requires alot of persuasive trading to obtain them. There are no set prices of items like there was back in the day, to get the best you have to offer what they'll accept and it's often the case that they themselves want to make a profit (as substantial as possible) and so overpricing has become the norm within rare item trading. Only a few true hustlers can get lucky . Now, because of stupidity people assume that what they just saw traded, as overpriced as it is, is the new/true value of the item. This mainly happens within the noob society but even the rich gain a mentality of 'i'll want something close to the region (above preferably) that he/she got for that (i have it too). Inevitably, prices rise. Now it seems i'm assuming alot but i've watched this happen for a long time. This inflation within rare, desirable items also affects lower priced items (mainly mid-value ~ 200 - 2000 dias) because they don't want to wait longer to get these items they desire that are rising rapidly in value. Yadayadayda a spiral is created because the rich want to be THIS MUCH superior to the poor, this is evident in real life as well, class divides.

The only fix is increasing the obtain-ability and variety of desirable items. Which needs alot of content addition. Tig has a very small team at his disposal and as talented as they may be, they can't supply the rapid demand of content that gk demands.
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Old 01-21-2010, 07:11 PM
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I say Bring phoenix shield & helm back to EC shop!
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Old 01-21-2010, 07:51 PM
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The only fix is increasing the obtain-ability and variety of desirable items. Which needs alot of content addition. Tig has a very small team at his disposal and as talented as they may be, they can't supply the rapid demand of content that gk demands.
I don't think so. Over the years, billions of event items have been created.

If many more items would be availlable for a reasonable amount of ec coins (maybe connected with a higher amount of given out ec coins), it could be better. Right now, the "value" most event weapons have is just unrealistic - no - I'll even claim that it won't be alot of effort and that it's compareable to the worldwide financial crisis. The items exists, I doubt that it's alot of scripting effort to modify the current ec shop, the thing that would take time is evaluating a good economy concept.

Overblown prices that lead to a bubble. 2000 Diamonds is no price anyone should have to pay for an expensive item, as it takes hours to grind them out of the mines or dungeons.
I'd even say that the bubble blown up creating free boredom for everybody on GK.

The oldbies should give up imaginary prices on items. The economy should be modified by force to enable fair prices (I don't say that there should be a "mass" giving out, event items should still have a fair price) for the sake of all players - it would offer alot more gameplay for oldbies too, rather than idling tradetables 24/7.

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Old 01-21-2010, 08:00 PM
Imperialistic Imperialistic is offline
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I've tried to play GK tons of times, could never figure out which way is the right direction in the game, I had a friend give me some cheap weapons, but uhh other than that.. GK is not made for newbies, or atleast anymore. 8(
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Old 01-21-2010, 08:06 PM
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I've tried to play GK tons of times, could never figure out which way is the right direction in the game, I had a friend give me some cheap weapons, but uhh other than that.. GK is not made for newbies, or atleast anymore. 8(
The game as it is presented to newbies - mining, farming, cutting trees, has nothing to do with the real game and the real community which is about as much as a giant stock exchange for rare items.

To start over in GK you need someone who gives you something to start trading with, but of course you can also grind until you have 3k-4k diamonds to start buying reasonable gear.
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Old 01-21-2010, 08:12 PM
MajinDragon MajinDragon is offline
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I don't think so. Over the years, billions of event items have been created.

If many more items would be availlable for a reasonable amount of ec coins (maybe connected with a higher amount of given out ec coins), it could be better. Right now, the "value" most event weapons have is just unrealistic - no - I'll even claim that it won't be alot of effort and that it's compareable to the worldwide financial crisis. The items exists, I doubt that it's alot of scripting effort to modify the current ec shop, the thing that would take time is evaluating a good economy concept.

Overblown prices that lead to a bubble. 2000 Diamonds is no price anyone should have to pay for an expensive item, as it takes hours to grind them out of the mines or dungeons.
I'd even say that the bubble blown up creating free boredom for everybody on GK.

The oldbies should give up imaginary prices on items. The economy should be modified by force to enable fair prices (I don't say that there should be a "mass" giving out, event items should still have a fair price) for the sake of all players - it would offer alot more gameplay for oldbies too, rather than idling tradetables 24/7.
It's really not about the Event Coin shop, an online rpg shouldn't concentrate on Event Items. Content is the only long-term solution that doesn't endanger the servers rpg nature.
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Old 01-21-2010, 08:30 PM
Darklux Darklux is offline
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It's really not about the Event Coin shop, an online rpg shouldn't concentrate on Event Items. Content is the only long-term solution that doesn't endanger the servers rpg nature.
Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.

Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.
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Old 01-21-2010, 09:58 PM
MajinDragon MajinDragon is offline
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Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.

Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.
Why i say addition of content is more neccessary to get those necessary rpg aspects input and in adequate amount.
And on other threads re-vamps of certain skills like alchemy would need to be done.
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Old 01-22-2010, 01:17 AM
Slade0Hiro Slade0Hiro is offline
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Originally Posted by saetarshadowflare View Post
So recently i have noticed that EA's and IWD's are harder to spawn than RoE's. Oh and reducing the price of diamonds was great IN THEORY, but theory are treacherous things that like to bite one in the bum at a moments neglect.

While the idea of new dungeons and new monsters that drop decent gear and are a challenge to kill is all fun and well, GK does not possess the manpower to do it quickly, thus resulting in low player count and lack of interest by new players to even bother playing longer than a few hours.

However, for those willing to start anew, i think there should be a way for them to get geared up to at least a decent level.

How? Well, revamping the alchemy system is a great start. Plenty of people use it, and make almost no money off of it aside from DoPV. Many items that are considered "rare" could be alchable without too many complaints, and even if there were complaints, they wouldn't last long. Sure some things are sacred, like many of the weapons, but armors...not so much.

But, if that is not to everyones liking, why not improve the stats on the gear we can craft? Whether it be trough alch or shop crafting, the gear new players can make without needing help from others and lots of hours is pretty terrible, most of it being statless or having useless stats, like sabre of glamdre or HSoD. I'm not saying add +1 str dex and con to every item in the game, but making it so people could actually acquire more valuable items that would improve their experience in the game would attract new players and bring older players back.

Thoughts?
well i think you are asking for +1 str dex and con on every item >.> you start off by moaning about EA's an then say the HSoD has useless stats its got good AC and thats all an EA raises unless its got damage or wc on it.
quite a few of these RARE (OMG SO UBER) items are just rare..

weapons:
Dark flame sword is just a flame sword with.. fear? i think on it. looks nice though
ice flame sword? just ice instead of fire with these resists you can get up i think it was pat i was fighting my ice blade was doing 1 dmg per hit cuz of the high res to ice wow >.> needless to say he beat me lol you could just get a normal flame sword its just as good as them
you can make a broad sword quite easy, alchemy one of balor and clean it its +9 dmg then bless it gov so its not resistable though honestlt its only +1 more damage then a flame sword

armor:
black mail! super rare :o.. is the heaviest most useless armor you can get but it looks nice
gale? yes its good but should everyone have the very best armor? yes? then save up the EC's
pmop alchemyable

the rows spawn in shops still so hope to get lucky want speed? rots are cheap..

shields!:
pirate shield +1 str +2 ac.. rare but a moon shield beats it
demon shield! resist fire +10 AC+2 the fire resist is good i spose aslong as people use fire against you but i think it mainly looks cool
angel shield of darkness! very good but again whats the fun if everyone has the very best items

but very good items broadsword alched and made gov or flame sword, PMoP alched, HSoD alched and FHoM alched are a good sourse of + stats and AC that can help new people to level to where they can grind their brain to mush like the rest of us have done to get items considered rare (Definition: Rare: rareness - rarity: noteworthy scarcity, that doesnt mean all powerful)

with people winning spars and getting items that help them win? no its the level and skill of the people spar doesnt have resists ac or or wc, dmg on a wep helps alot but thats level and IWD's what i think are a bit too rare but not the point the new stuff they win if they win anything isnt going to give them any more of and edge then they have already

but i agree the econemy is bad and crafting needs to be expanded but i think you have delusions about how powerful these rare non alchemyable items actually are and neglecting the fact you can make decent gear with alchemy already all you have to do is get the ingreds and find someone to alch it for you. if crafting was expanded so you coul make decent items its still not going to be a walk in the park to get them and i doubt tig is just going to create an hand out powerful and rare items for nothing.
most the rare items are just for looks and are only so much because they're rare.

and complaints wont last long? o.o if i've saved over 1000 dias on it if i use them all to but an item and it becomes commonplace i would complain alot and alot of these rare items are expensive an quite a few have one or another and would complain about all the time they invested getting them just to have it alchemyable that wont go away easy.


though the econemy is bad its not driving the players away lack of content is an we cant get all the content we want in a few days its going to take time, a fair bit probably with tig tiny team..
but if you have a good idea, expand on it an think about it suggest it in the suggestions if it needs gfx try and do them or ask someone on the forums if they would be interested in helping you can find people that can gfx quite well in the gfx submission thread talk to tig about it if he thinks it's a good idea and see if it can be scripted easy enougth or if he can at all.. you never know it could be beyond his capabilities :P lol but some of the suggestions ive read are brief unhelpful and seem to expect the whole thing to be worked out for them..

but crafting should be expanded as you said you cant make anything half decent through crafting.. unless you craft something for alchemy
i think this was discussed in 'Improvement: Job Specialities ? '

lords? unless they are stuck..(is that fixed yet? >.<) pass time at an alter, they wander past them all

some of the alchemy items need some better gfx ok more then some >.< lol how it was released in that condition i dont know... most the detail was taken out and then just recoloured >.> they could of at least been decent recolours...

but general point, Rare items more often then not really just look nice and give you something to work for whats needed is content and that need time

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Old 01-22-2010, 06:33 AM
saetarshadowflare saetarshadowflare is offline
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Slade, your making assumptions, stop it, you look stupid.

I'm not saying "free stuff for newbies" I'm saying the things you can make should have SOME use to them, look at all these useless gloves and armors that take stat potions to make. Pmop is barely useful at all. Marks are great. FhoM is great, comp is...eh
thats the extent of good alch gear. Good craftable items? Yeah there are none.

There are NO decent boots that are obtainable by new players. Luckies suck, so don't try to point to them.

Only one accessable belt. It sucks. One amulet, its ok.

See where im going? Its true that the lack of content drives people away, but an improved economy would help to keep players around and maybe get some more devs to help with content and bring gk back to a more glorious time.
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Old 01-22-2010, 10:30 AM
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I'd like to see the stats of items (in the recipes and in the EC-shop). At the moment people need to find someone knowing the stats or they are forced to buy a pig in a poke.
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Old 01-22-2010, 11:35 AM
MajinDragon MajinDragon is offline
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I'd like to see the stats of items (in the recipes and in the EC-shop). At the moment people need to find someone knowing the stats or they are forced to buy a pig in a poke.
Most people know all the stats. But i agree that a preview of stats would help and should have been a feature from the start. I think Satain wasted like 90EC's on Belzebub shield when no1 had ever made it and when it was so over priced. The stats were a mystery and when he crafted it we could all see how outrageous the price was for a useless item.
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Old 01-22-2010, 12:09 PM
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Most people know all the stats.
I think only older players and those players that trade or being in bomboria trade, know the stats.
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Old 01-22-2010, 02:49 PM
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I'd like to see the stats of items (in the recipes and in the EC-shop).
I suggested this to Tig nearly a year ago when I was helping on Debug. The response I got was something along the lines of it not being easy at all to implement. Not sure what he meant by that.
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Old 01-22-2010, 04:32 PM
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Most people know all the stats. But i agree that a preview of stats would help and should have been a feature from the start. I think Satain wasted like 90EC's on Belzebub shield when no1 had ever made it and when it was so over priced. The stats were a mystery and when he crafted it we could all see how outrageous the price was for a useless item.

Bjorn had a site (its a pretty well known site, LIB) with the stats of items, Belzebub was listed on that site.
Though I do agree that viewing the stats before purchasing the good should be possible.
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Old 01-22-2010, 10:50 PM
Slade0Hiro Slade0Hiro is offline
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Quote:
Originally Posted by saetarshadowflare View Post
Slade, your making assumptions, stop it, you look stupid.

I'm not saying "free stuff for newbies" I'm saying the things you can make should have SOME use to them, look at all these useless gloves and armors that take stat potions to make. Pmop is barely useful at all. Marks are great. FhoM is great, comp is...eh
thats the extent of good alch gear. Good craftable items? Yeah there are none.

There are NO decent boots that are obtainable by new players. Luckies suck, so don't try to point to them.

Only one accessable belt. It sucks. One amulet, its ok.

See where im going? Its true that the lack of content drives people away, but an improved economy would help to keep players around and maybe get some more devs to help with content and bring gk back to a more glorious time.
i didnt say you said to give for free dont know if its implyed i didnt intend that o.O

my point that alot of the items that are said good or rare tend to only be so good if stacked with the items but the stats alone on a single item is small with exception but not for the majority.

i know there are alot of terrible alch items alch items i stated i dont know how it was released with in condition.

i know how bad crafting is the i think most jobs need to be rethought and redone rather then relying on alchemy. you should be able to make a sword and improve it throught various ways of crafting.
make a sword, improve that sword with some more items like give it some more blades for some extra dmg add another item give it an elemental damage if you want woul make it better, and could be made into a system that could be used with all craftable items

unless the new person is a priest i wouldent point to luckys really o.O but i know boots sux i left them out of my last post >.< there are few boots and it should be expended upon.
i still use the glok belt thank you xD its not that bad but yeah could be more craftable
im asuming ammy of sus? nah i think most noobs would goto bile before finding one i did when i started xD
that was a while ago o.o

but how would you get these items out?
improved content! :P being able to craft these items make them go up in price as they get stronger make it feasable to make and sell for plat or to other players for dias, they would have something to do to get these items and may get money to buy dias, to buy rare items they want.

just being able to get these items easier to get because there is more or the economy is alot better might only keep someone around a little longer but even people that had a ton of great items have left the game just having items would be a novelty that would wear thin on the new player fast maybe faster because they have less to work towards,
improveing the economy would be great but you could improve the economy by giving them goo gear but show the new people quicker that atm its all there is to it, saving for items and grinding. and pvp if they stay long enougth.

but on your point, for new people, what stats on items would be of use to them with pve? assuming they wont bother with pvp with all the lvl 110 running about.
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Old 01-22-2010, 11:52 PM
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When is GK doing something about the economy?
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Old 01-23-2010, 12:10 AM
MajinDragon MajinDragon is offline
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but on your point, for new people, what stats on items would be of use to them with pve? assuming they wont bother with pvp with all the lvl 110 running about.
PVE Stats include: ac, wc, dmg (ties in with str).
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Old 01-27-2010, 11:00 PM
saetarshadowflare saetarshadowflare is offline
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PVE Stats include: ac, wc, dmg (ties in with str).
We have these.

Not to mention the new stats, Hp, Sp, and Grace. Very essential to new players to have that extra 30 hp or 20 grace. A lot of the current items should have these 6 stats applied to them to make them usable.
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Old 01-28-2010, 08:06 PM
MajinDragon MajinDragon is offline
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We have these.

Not to mention the new stats, Hp, Sp, and Grace. Very essential to new players to have that extra 30 hp or 20 grace. A lot of the current items should have these 6 stats applied to them to make them usable.
The extra hp, sp and grace will do them little favors.
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Old 01-28-2010, 10:05 PM
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This is the biggest crybaby thread ever!
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Old 01-29-2010, 04:15 PM
saetarshadowflare saetarshadowflare is offline
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Actually, an extra 40 or 50 hp at level 1 or 2 would be quite the godsend. Besides, this gear isn't meant to be amazing, just not suck. a few regular stats couldn't hurt anything. I'd love to see things like spiked shield become more common, damage is such an under used stat.
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