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  #1  
Old 07-18-2008, 05:45 PM
Rave_J Rave_J is offline
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How to make a Custom Body system

kk just seeing how u can take graal bodies off of ur server and add custom bodys

i already got the body done and the ganis
just trying to c how u do it so if someone can tell me i would be happy thanks
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  #2  
Old 07-19-2008, 03:27 PM
Frankie Frankie is offline
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you would need a custom movement system.

or so I would think, I could be wrong.
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  #3  
Old 07-19-2008, 03:58 PM
Demisis_P2P Demisis_P2P is offline
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you would need a custom movement system.

or so I would think, I could be wrong.
You wouldn't necessarily.
Or at least your 'movement system' wouldn't need to control movement at all; it'd just need to replace the default ganis with the new ganis.

Having said that, you're better off making a custom movement system anyway.
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Old 07-20-2008, 12:28 AM
Loriel Loriel is offline
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Having said that, you're better off making a custom movement system anyway.
What is so great about custom movement systems?
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  #5  
Old 07-20-2008, 12:43 AM
Crow Crow is offline
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What is so great about custom movement systems?
They work better than the bugged default one.
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  #6  
Old 07-20-2008, 12:52 AM
napo_p2p napo_p2p is offline
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They work better than the bugged default one.
I'd say that a custom movement system is more likely to have more bugs than the default one.
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  #7  
Old 07-20-2008, 12:52 AM
Loriel Loriel is offline
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Old 07-20-2008, 12:55 AM
Tigairius Tigairius is offline
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What is so great about custom movement systems?
Custom movement systems allow more room for customization. For example, speed, and with my movement system on Ol' West it allows me to make a very nice hacker detection, where as if I was using the default movement system I couldn't as well.
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Old 07-20-2008, 12:58 AM
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where as if I was using the default movement system I couldn't as well.
Not without resorting to hackish ways anyways.
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Old 07-20-2008, 12:59 AM
Loriel Loriel is offline
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But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
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  #11  
Old 07-20-2008, 12:59 AM
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But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.
Try explaining that to Stefan regarding Classic.
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Old 07-20-2008, 01:01 AM
Tigairius Tigairius is offline
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Originally Posted by Loriel View Post
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
You're right, most playerworlds would be fine without it.

My hacker detection works by checking the onwall event and comparing it to a few other events... I don't really want to let out anymore than that though because if I did it could be bypassed eventually.
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Old 07-20-2008, 01:16 AM
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Quote:
Originally Posted by napo_p2p View Post
I'd say that a custom movement system is more likely to have more bugs than the default one.
You can walk into objects being at different positions than x or x.5, for example block.png being at 30.2. That's enough for me to create a custom movement system, I need the freedom to move my NPCs whereever I want.
And my one doesn't have the problems the default one has, or any others.
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  #14  
Old 07-20-2008, 06:13 AM
Rave_J Rave_J is offline
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alrite i have a movement system but how would i overide the ganis
kez said something about the img and the ganis in npc server options or something like that
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  #15  
Old 07-20-2008, 06:44 AM
The_Kez The_Kez is offline
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A custom movement system is not necessary for custom bodies. I don't know whether or not it would be better, I guess there are some advantages if you can pull one off that isn't bugged in some way. I'm using the default one for the server I'm working on and I don't see any limitations to it, there are ways to check for hackers and I can edit movement speed just fine. It might be half a line longer but I don't mind.

Anyways, If you removed the player body image of the player, the current player ani would still be set to walk so you'd just have to create a new gani file and replace the old body attribute with the new one I would assume. Then when the player logs in replace the anis.

That's my first impression of how it could be done, someone may have a better idea though.
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