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  #1  
Old 07-20-2008, 12:28 AM
Loriel Loriel is offline
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Originally Posted by Demisis_P2P View Post
Having said that, you're better off making a custom movement system anyway.
What is so great about custom movement systems?
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Old 07-20-2008, 12:43 AM
Crow Crow is offline
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What is so great about custom movement systems?
They work better than the bugged default one.
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Old 07-20-2008, 12:52 AM
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Originally Posted by Crow View Post
They work better than the bugged default one.
I'd say that a custom movement system is more likely to have more bugs than the default one.
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Old 07-20-2008, 01:16 AM
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Originally Posted by napo_p2p View Post
I'd say that a custom movement system is more likely to have more bugs than the default one.
You can walk into objects being at different positions than x or x.5, for example block.png being at 30.2. That's enough for me to create a custom movement system, I need the freedom to move my NPCs whereever I want.
And my one doesn't have the problems the default one has, or any others.
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Old 07-20-2008, 12:52 AM
Loriel Loriel is offline
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Look, I realise low content posting is en vogue here, but at least put some effort into it.
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Old 07-20-2008, 12:55 AM
Tigairius Tigairius is offline
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Originally Posted by Loriel View Post
What is so great about custom movement systems?
Custom movement systems allow more room for customization. For example, speed, and with my movement system on Ol' West it allows me to make a very nice hacker detection, where as if I was using the default movement system I couldn't as well.
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Old 07-20-2008, 12:58 AM
xXziroXx xXziroXx is offline
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Originally Posted by Tigairius View Post
where as if I was using the default movement system I couldn't as well.
Not without resorting to hackish ways anyways.
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Old 07-20-2008, 12:59 AM
Loriel Loriel is offline
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But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
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Old 07-20-2008, 12:59 AM
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Originally Posted by Loriel View Post
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.
Try explaining that to Stefan regarding Classic.
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Old 07-20-2008, 01:01 AM
Tigairius Tigairius is offline
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Originally Posted by Loriel View Post
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
You're right, most playerworlds would be fine without it.

My hacker detection works by checking the onwall event and comparing it to a few other events... I don't really want to let out anymore than that though because if I did it could be bypassed eventually.
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