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Old 07-20-2008, 12:55 AM
Tigairius Tigairius is offline
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Originally Posted by Loriel View Post
What is so great about custom movement systems?
Custom movement systems allow more room for customization. For example, speed, and with my movement system on Ol' West it allows me to make a very nice hacker detection, where as if I was using the default movement system I couldn't as well.
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Old 07-20-2008, 12:58 AM
xXziroXx xXziroXx is offline
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Originally Posted by Tigairius View Post
where as if I was using the default movement system I couldn't as well.
Not without resorting to hackish ways anyways.
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Old 07-20-2008, 12:59 AM
Loriel Loriel is offline
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But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
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Old 07-20-2008, 12:59 AM
Crono Crono is offline
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Originally Posted by Loriel View Post
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.
Try explaining that to Stefan regarding Classic.
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Old 07-20-2008, 01:01 AM
Tigairius Tigairius is offline
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Originally Posted by Loriel View Post
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?
You're right, most playerworlds would be fine without it.

My hacker detection works by checking the onwall event and comparing it to a few other events... I don't really want to let out anymore than that though because if I did it could be bypassed eventually.
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