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-   -   How to make a Custom Body system (https://forums.graalonline.com/forums/showthread.php?t=80532)

Rave_J 07-18-2008 05:45 PM

How to make a Custom Body system
 
kk just seeing how u can take graal bodies off of ur server and add custom bodys

i already got the body done and the ganis
just trying to c how u do it so if someone can tell me i would be happy thanks

Frankie 07-19-2008 03:27 PM

you would need a custom movement system.

or so I would think, I could be wrong.

Demisis_P2P 07-19-2008 03:58 PM

Quote:

Originally Posted by Frankie (Post 1404994)
you would need a custom movement system.

or so I would think, I could be wrong.

You wouldn't necessarily.
Or at least your 'movement system' wouldn't need to control movement at all; it'd just need to replace the default ganis with the new ganis.

Having said that, you're better off making a custom movement system anyway.

Loriel 07-20-2008 12:28 AM

Quote:

Originally Posted by Demisis_P2P (Post 1405005)
Having said that, you're better off making a custom movement system anyway.

What is so great about custom movement systems?

Crow 07-20-2008 12:43 AM

Quote:

Originally Posted by Loriel (Post 1405518)
What is so great about custom movement systems?

They work better than the bugged default one.

napo_p2p 07-20-2008 12:52 AM

Quote:

Originally Posted by Crow (Post 1405527)
They work better than the bugged default one.

I'd say that a custom movement system is more likely to have more bugs than the default one.

Loriel 07-20-2008 12:52 AM

Look, I realise low content posting is en vogue here, but at least put some effort into it.

Tigairius 07-20-2008 12:55 AM

Quote:

Originally Posted by Loriel (Post 1405518)
What is so great about custom movement systems?

Custom movement systems allow more room for customization. For example, speed, and with my movement system on Ol' West it allows me to make a very nice hacker detection, where as if I was using the default movement system I couldn't as well.

xXziroXx 07-20-2008 12:58 AM

Quote:

Originally Posted by Tigairius (Post 1405538)
where as if I was using the default movement system I couldn't as well.

Not without resorting to hackish ways anyways.

Loriel 07-20-2008 12:59 AM

But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?

Crono 07-20-2008 12:59 AM

Quote:

Originally Posted by Loriel (Post 1405541)
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

Try explaining that to Stefan regarding Classic.

Tigairius 07-20-2008 01:01 AM

Quote:

Originally Posted by Loriel (Post 1405541)
But that does not imply that everybody needs one, right? I figure most playerworlds would be quite content with the default movement and being able to focus their creative energies on actual content instead.

How does your hacker detection work?

You're right, most playerworlds would be fine without it.

My hacker detection works by checking the onwall event and comparing it to a few other events... I don't really want to let out anymore than that though because if I did it could be bypassed eventually.

Crow 07-20-2008 01:16 AM

Quote:

Originally Posted by napo_p2p (Post 1405536)
I'd say that a custom movement system is more likely to have more bugs than the default one.

You can walk into objects being at different positions than x or x.5, for example block.png being at 30.2. That's enough for me to create a custom movement system, I need the freedom to move my NPCs whereever I want.
And my one doesn't have the problems the default one has, or any others.

Rave_J 07-20-2008 06:13 AM

alrite i have a movement system but how would i overide the ganis
kez said something about the img and the ganis in npc server options or something like that

The_Kez 07-20-2008 06:44 AM

A custom movement system is not necessary for custom bodies. I don't know whether or not it would be better, I guess there are some advantages if you can pull one off that isn't bugged in some way. I'm using the default one for the server I'm working on and I don't see any limitations to it, there are ways to check for hackers and I can edit movement speed just fine. It might be half a line longer but I don't mind.

Anyways, If you removed the player body image of the player, the current player ani would still be set to walk so you'd just have to create a new gani file and replace the old body attribute with the new one I would assume. Then when the player logs in replace the anis.

That's my first impression of how it could be done, someone may have a better idea though.


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