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Old 11-24-2010, 09:23 PM
Hiro Hiro is offline
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Quote:
Originally Posted by kia345 View Post
You're an idiot.

UN has a sword. Okay. It doesn't focus on that. There is pking with novel NPCs to interrupt it. There is sparing. But neither of those are the bulk of the server. UN revolves around literally nothing. Just chatting and trading, the latter of which includes events and novel jobs. There is no questline, there is no plot, there is nothing that even makes it resemble ALttP besides the fact you have the sword.

UN is just a sort of hub-world from which you can access the small minigames, like working, bowling, events. And rather than trying to add some sort of actual over-arching gameplay to UN, they just keep adding more side things to mess around with, that will ultimately get old. RPG-center anyone?



Shuriken, katana, kunai, throwing knives, hammer, rifle, bombs, rings, etc etc
wow you are dumb. do you typically post rebuttal's without fully reading the post you are replying too? cause if you had read through it, you would realize that i was not comparing UN to LTTP as a whole; i was saying that the style of sword being used on UN was the same style as LTTP

you even say yourself, "there is nothing that even makes it resemble ALttP besides the fact you have the sword." well - that was my entire point. i'm glad you understood that enough to try and criticize it. my own quote on the matter, "you get the typical LTTP sword and that is all."

for someone who does not consistently take part in either sparring nor PKing (as you suck at it i presume) it would definitely seem like UN is as you described it - crappy events any server could have, mini-games like bowling and other bull**** that have no coherence with the rest of the server, and collecting hats. if this is all you regularly take part in, then yes, UN has no core, no soul, no plot, or anything that really separates it from the rest of the classic-styled servers. however, for those of use who do take part in PKing or sparring, that makes for the core of the server, and no further plot or overarching gameplay with quests is required

Quote:
Originally Posted by ffcmike View Post
Where have I said UN doesn't focus almost exclusively on sword combat?
I would actually agree with you that this is perhaps the single biggest element of gameplay on UN since its existence, though to say this is what Classic Style Servers are about is very single minded, I don't recall being able to fight other players with your sword in Link to the Past, but I do remember venturing through dungeons.

Now the original Classic had both Quests and Sparring/PKing, I'm well aware that not everybody even liked the Quests, some actually despised Tyhm for his re-structuring of the server towards his storyline, but the vast majority of genuine new players (atleast back then) played Graal because of its similarities to LTTP, but there couldn't have been many that would have logged on and immediately began sparring, this is just one element from Classic that UN took and was focussed on more heavily.
and i would think that this would exemplify that classic-styled focus, as not being able to fight others in LTTP is one of the things that graal allows and which drew players in. as the only active classic-styled server left, this focus should be the way in which other classic-servers are compared - you don't need quests to be a classic-styled server
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