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  #1  
Old 11-24-2010, 09:00 PM
Hiro Hiro is offline
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Originally Posted by salesman View Post
and swords, actually.
your point being?

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Originally Posted by ffcmike View Post
ya so dey r clasic style servrs 2 it doesnt hav 2 b mor complicated dan that




So does sword power not apply to Unholy Nation then? (apart from the fact you obtain level 3 from something like a random slot machine)
i'd hardly call doing quests on UN any form of leveling-up. if you'd like to try and make an actual coherent point about why UN shouldn't be classified as the only legitimate classic-styled server left, then go ahead and try. if you cannot accept the simplicity of what i've said before about classifying classic-styled servers, then allow me to elaborate on the subject for you:

UN has no other NPCs or other type of weapons in which people can seriously spar or PK with - you get the typical LTTP sword and that is all. we can completely put aside NPC-lamers and the like, because anyone who is anyone will PK inside TCPK where only swords are allowed - the same can be said of sparring which only takes place in TCSpar. the quests on UN have never been central to anything on the server, ever. i personally have never done the quests on UN because they are redundant, and not at all the reason why i sign onto UN - i sign on to UN because of it's the only server who uses the default sword, and utilizes it as it's main focus, unlike era or GK or any other server you people have decided to try and poke holes in my simpler explanation. even npulse came closer to this realization when they did away with questing and automatically gave players the same amount of hearts, sword power, shield power, etc. as they then focused upon the competitive aspects of sword fighting rather than questing.

so again, to reiterate the point, the classic-style server is one which focuses almost exclusively upon LTTP sword-style competition and nothing else (and if you seriously try to say that UN's main focus is not on the LTTP sword-style, then you obviously have not spent enough time on UN and have no idea what you're talking about)
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  #2  
Old 11-24-2010, 09:05 PM
kia345 kia345 is offline
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Quote:
Originally Posted by Hiro View Post
comparing UN with ALttP
You're an idiot.

UN has a sword. Okay. It doesn't focus on that. There is pking with novel NPCs to interrupt it. There is sparing. But neither of those are the bulk of the server. UN revolves around literally nothing. Just chatting and trading, the latter of which includes events and novel jobs. There is no questline, there is no plot, there is nothing that even makes it resemble ALttP besides the fact you have the sword.

UN is just a sort of hub-world from which you can access the small minigames, like working, bowling, events. And rather than trying to add some sort of actual over-arching gameplay to UN, they just keep adding more side things to mess around with, that will ultimately get old. RPG-center anyone?

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Originally Posted by Hiro View Post
UN has no other NPCs or other type of weapons in which people can seriously spar or PK with - you get the typical LTTP sword and that is all.
Shuriken, katana, kunai, throwing knives, hammer, rifle, bombs, rings, etc etc
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  #3  
Old 11-24-2010, 09:23 PM
Hiro Hiro is offline
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Quote:
Originally Posted by kia345 View Post
You're an idiot.

UN has a sword. Okay. It doesn't focus on that. There is pking with novel NPCs to interrupt it. There is sparing. But neither of those are the bulk of the server. UN revolves around literally nothing. Just chatting and trading, the latter of which includes events and novel jobs. There is no questline, there is no plot, there is nothing that even makes it resemble ALttP besides the fact you have the sword.

UN is just a sort of hub-world from which you can access the small minigames, like working, bowling, events. And rather than trying to add some sort of actual over-arching gameplay to UN, they just keep adding more side things to mess around with, that will ultimately get old. RPG-center anyone?



Shuriken, katana, kunai, throwing knives, hammer, rifle, bombs, rings, etc etc
wow you are dumb. do you typically post rebuttal's without fully reading the post you are replying too? cause if you had read through it, you would realize that i was not comparing UN to LTTP as a whole; i was saying that the style of sword being used on UN was the same style as LTTP

you even say yourself, "there is nothing that even makes it resemble ALttP besides the fact you have the sword." well - that was my entire point. i'm glad you understood that enough to try and criticize it. my own quote on the matter, "you get the typical LTTP sword and that is all."

for someone who does not consistently take part in either sparring nor PKing (as you suck at it i presume) it would definitely seem like UN is as you described it - crappy events any server could have, mini-games like bowling and other bull**** that have no coherence with the rest of the server, and collecting hats. if this is all you regularly take part in, then yes, UN has no core, no soul, no plot, or anything that really separates it from the rest of the classic-styled servers. however, for those of use who do take part in PKing or sparring, that makes for the core of the server, and no further plot or overarching gameplay with quests is required

Quote:
Originally Posted by ffcmike View Post
Where have I said UN doesn't focus almost exclusively on sword combat?
I would actually agree with you that this is perhaps the single biggest element of gameplay on UN since its existence, though to say this is what Classic Style Servers are about is very single minded, I don't recall being able to fight other players with your sword in Link to the Past, but I do remember venturing through dungeons.

Now the original Classic had both Quests and Sparring/PKing, I'm well aware that not everybody even liked the Quests, some actually despised Tyhm for his re-structuring of the server towards his storyline, but the vast majority of genuine new players (atleast back then) played Graal because of its similarities to LTTP, but there couldn't have been many that would have logged on and immediately began sparring, this is just one element from Classic that UN took and was focussed on more heavily.
and i would think that this would exemplify that classic-styled focus, as not being able to fight others in LTTP is one of the things that graal allows and which drew players in. as the only active classic-styled server left, this focus should be the way in which other classic-servers are compared - you don't need quests to be a classic-styled server
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  #4  
Old 11-24-2010, 09:26 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Hiro View Post
for someone who does not consistently take part in either sparring nor PKing (as you suck at it i presume) it would definitely seem like UN is as you described it - crappy events any server could have, mini-games like bowling and other bull**** that have no coherence with the rest of the server, and collecting hats. if this is all you regularly take part in, then yes, UN has no core, no soul, no plot, or anything that really separates it from the rest of the classic-styled servers. however, for those of use who do take part in PKing or sparring, that makes for the core of the server, and no further plot or overarching gameplay with quests is required
So would you be opposed to UN being classified as a "Sparring Server" as opposed to a "Classic Style Server"?
(not that I'm saying this is entirely what UN revolves around)
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  #5  
Old 11-24-2010, 09:31 PM
Hiro Hiro is offline
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Quote:
Originally Posted by ffcmike View Post
So would you be opposed to UN being classified as a "Sparring Server" as opposed to a "Classic Style Server"?
(not that I'm saying this is entirely what UN revolves around)
yes i would agree with that as a subcategory
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  #6  
Old 11-24-2010, 09:35 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Hiro View Post
yes i would agree with that as a subcategory
I think a main category of "Sparring Server" if not "Events Server" with sub-categories of "Classic Style" (as regardless of low standards Quests do exist there) aswell as "Economy Based" (Hats etc) would be more accurate.
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  #7  
Old 11-24-2010, 09:16 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Hiro View Post
your point being?



i'd hardly call doing quests on UN any form of leveling-up. if you'd like to try and make an actual coherent point about why UN shouldn't be classified as the only legitimate classic-styled server left, then go ahead and try. if you cannot accept the simplicity of what i've said before about classifying classic-styled servers, then allow me to elaborate on the subject for you:

UN has no other NPCs or other type of weapons in which people can seriously spar or PK with - you get the typical LTTP sword and that is all. we can completely put aside NPC-lamers and the like, because anyone who is anyone will PK inside TCPK where only swords are allowed - the same can be said of sparring which only takes place in TCSpar. the quests on UN have never been central to anything on the server, ever. i personally have never done the quests on UN because they are redundant, and not at all the reason why i sign onto UN - i sign on to UN because of it's the only server who uses the default sword, and utilizes it as it's main focus, unlike era or GK or any other server you people have decided to try and poke holes in my simpler explanation. even npulse came closer to this realization when they did away with questing and automatically gave players the same amount of hearts, sword power, shield power, etc. as they then focused upon the competitive aspects of sword fighting rather than questing.

so again, to reiterate the point, the classic-style server is one which focuses almost exclusively upon LTTP sword-style competition and nothing else (and if you seriously try to say that UN's main focus is not on the LTTP sword-style, then you obviously have not spent enough time on UN and have no idea what you're talking about)
Where have I said UN doesn't focus almost exclusively on sword combat?
I would actually agree with you that this is perhaps the single biggest element of gameplay on UN since its existence, though to say this is what Classic Style Servers are about is very single minded, I don't recall being able to fight other players with your sword in Link to the Past, but I do remember venturing through dungeons.

Now the original Classic had both Quests and Sparring/PKing, I'm well aware that not everybody even liked the Quests, some actually despised Tyhm for his re-structuring of the server towards his storyline, but the vast majority of genuine new players (atleast back then) played Graal because of its similarities to LTTP, but there couldn't have been many that would have logged on and immediately began sparring, this is just one element from Classic that UN took and was focussed on more heavily.
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