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Un
Currently, UN is a terrible server with a plethora of obnoxious NPCs and an overwhelming amount of hats.
While I may insult the current state of the server, keep in mind I'm not doing it to be an asshat because I clearly care about it enough to post this topic. UN's main problems: a. There's almost nothing to earn. -- The server's players are constantly being showered with (cheap) new hats and NPCs, especially during holidays. Christmas easily ruined the only real form of economy UN hat (hat trading) because rare hats were showered onto the server for about 500g each (or less). b. All of the NPCs are either really useless or really ***. -- NPCs like Slap, Water Gun, whatever other annoyance NPCs. They should all be put in the protection NPC. I've even seen popular players like Wynde be harassed with Pillow so much while she was trying to converse, to the point she became frustrated. Now that Pillow is on Protection, you have Slap which EVERY retard and noob has and they won't stop using it. -- Old rings like Poison Ring (why is it still in the shop if it's broken?), Aqua Ring, and several other NPCs are entirely either broken or useless. I have a ton of random NPCs I almost never touch. Most of it are NPCs that get old fast (Super Mushroom, in example) and have no practical use on the server. c. Nothing has longevity. -- Occasionally an "oh so cool" release is out such as the Bowling Alley. A lot of people used it at first but now it's very rarely used. This goes the same as a lot of the NPCs. The mushrooms were popular as hell when they came out, now they're useless. UN staff really need to shape this server up. I personally would hate to see some of my more cherished hats and NPCs to go, but this has to be done: Server reset. It's an unpopular option but nothing of UN has value anymore. Before the reset, staff need to figure out how to cut down the amount of items and hats given out. Hat shop was always a past-time of UN but over recent Managers, the hats are way too abundant and way too cheap. Malinko actually did it right because most (if not all) of the hats were new, so he wasn't screwing over the rarity of other hats. What NPCs are given out easily should be remotely useful. NPCs like Nationz Dating, Pumpkin Launcher, Carry, that are there to be "cool" need to be more earned so people will do something to get them. Destroying the hat and NPC economy over Christmas is a huge no. I guess several hat tickets are given out monthly. This needs to be fixed. Less EP needs to be given out in events. Since the playercount is smaller, the EP given out should accommodate this. A noticeable amount of players have an obscene amount of EP (especially because there's also nothing to use it for). Either this or the cost of hat shops or whatever else UN may have in the future needs to drastically increase (for the good hats at least, leave the **** to the noobs) Fix ****ing Castle Wars. I was there with my guildbies from (Blessed) and I got glitched at least 3 times. They told me it's been glitchy for years. IMO Certain NPCs/hats need to be earned by certain accomplishments on UN. i.e. (meaning not exact NPCs or stats) a player can earn Webshot by earning 1400 kills or whatever. Not that great of an NPC, not that great of an accomplishment. Then a player can earn something nicer like Battering Ram for 3000 kills in Castle Wars. Win x amount of spars for x NPC. Winning x amount of events can win you a certain type of hats Winning x amount of spars can win you certain types of hats I don't really know, just something that would want to get people out of there. Since people will take the "omg i suck at ____ i will never get this ___", give them little retards for their participation. Other games have figured out this seems to work. I played Classic for a little while before it's death. There was more guild and PKing activity on that dying server of 20-30 people than there is on UN right now and that's honestly really sad. Nothing in this topic is really too development heavy. Just make use of what UN currently has (Achievement System, CW, Bowling, Adoption Center, etc, etc) and make it worthwhile to the players in rewards for accomplishments. I know UN has some currently good NATs and at least Mystic as an LAT. Streety still GATs, so none of this should honestly be too hard. It wouldn't really hurt to put off development for a bit to make the server less *** because you're just going to keep going through the vicious "ok we finally made something it's so cool"... Months later "dam no 1 uses it anymore, o well next pointless project" cycle. Even stupid **** like "You adopted 10 people! Here is your bra hat, you busy mother!" would probably get them going. I hope that there are others that will agree with me on what is posted, hopefully attracting the attention of UN staff, and maybe something can get done. /end bored in the morning rant. |
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congratulations on thinking like everyone else over 13 who has ever logged on UN bro
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I often feel that the phrase "Classic Style Server" is used wrongly, Unholy Nation and Npulse are commonly referred to as one but while I realise alot of people have varying ideas as to what the actual Classic Server should be the more common ideal for it among the ages is something much different, I personally don't feel UN is a "Classic Style Server", though the whole situation isn't helped by the fact the PlayerWorlds Tab is/was referred to as the Classic Tab and the fact there has been several different eras of the actual Classic server, I'm not sure if this is in reference to the Server or the Tab, I suppose Graal iPhone does little to create a more accurate perception too.
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UN is a minigame server. It's Mario Party.
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thor seriously...you know nothing if you disagree that un is the last "classic" server left. npulse is dead so let's ignore that corpse of a server, UN is the last one with classic's core gameplay. aka pking and sparring.
no one gives half a **** about "quests", quests were maybe 2% of the experience while the rest was what players on are mostly doing. |
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You can Spar on Kingdoms and Maloria with swords.
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UN has no other NPCs or other type of weapons in which people can seriously spar or PK with - you get the typical LTTP sword and that is all. we can completely put aside NPC-lamers and the like, because anyone who is anyone will PK inside TCPK where only swords are allowed - the same can be said of sparring which only takes place in TCSpar. the quests on UN have never been central to anything on the server, ever. i personally have never done the quests on UN because they are redundant, and not at all the reason why i sign onto UN - i sign on to UN because of it's the only server who uses the default sword, and utilizes it as it's main focus, unlike era or GK or any other server you people have decided to try and poke holes in my simpler explanation. even npulse came closer to this realization when they did away with questing and automatically gave players the same amount of hearts, sword power, shield power, etc. as they then focused upon the competitive aspects of sword fighting rather than questing. so again, to reiterate the point, the classic-style server is one which focuses almost exclusively upon LTTP sword-style competition and nothing else (and if you seriously try to say that UN's main focus is not on the LTTP sword-style, then you obviously have not spent enough time on UN and have no idea what you're talking about) |
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UN has a sword. Okay. It doesn't focus on that. There is pking with novel NPCs to interrupt it. There is sparing. But neither of those are the bulk of the server. UN revolves around literally nothing. Just chatting and trading, the latter of which includes events and novel jobs. There is no questline, there is no plot, there is nothing that even makes it resemble ALttP besides the fact you have the sword. UN is just a sort of hub-world from which you can access the small minigames, like working, bowling, events. And rather than trying to add some sort of actual over-arching gameplay to UN, they just keep adding more side things to mess around with, that will ultimately get old. RPG-center anyone? Quote:
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I would actually agree with you that this is perhaps the single biggest element of gameplay on UN since its existence, though to say this is what Classic Style Servers are about is very single minded, I don't recall being able to fight other players with your sword in Link to the Past, but I do remember venturing through dungeons. Now the original Classic had both Quests and Sparring/PKing, I'm well aware that not everybody even liked the Quests, some actually despised Tyhm for his re-structuring of the server towards his storyline, but the vast majority of genuine new players (atleast back then) played Graal because of its similarities to LTTP, but there couldn't have been many that would have logged on and immediately began sparring, this is just one element from Classic that UN took and was focussed on more heavily. |
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you even say yourself, "there is nothing that even makes it resemble ALttP besides the fact you have the sword." well - that was my entire point. i'm glad you understood that enough to try and criticize it. my own quote on the matter, "you get the typical LTTP sword and that is all." for someone who does not consistently take part in either sparring nor PKing (as you suck at it i presume) it would definitely seem like UN is as you described it - crappy events any server could have, mini-games like bowling and other bull**** that have no coherence with the rest of the server, and collecting hats. if this is all you regularly take part in, then yes, UN has no core, no soul, no plot, or anything that really separates it from the rest of the classic-styled servers. however, for those of use who do take part in PKing or sparring, that makes for the core of the server, and no further plot or overarching gameplay with quests is required Quote:
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(not that I'm saying this is entirely what UN revolves around) |
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If UN isn't a Classic server and it has everything that Graal Classic had in its prime then I'd like to know what the **** a "Classic server" is.
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And as mentioned before it can also be argued that there are several servers that have everything Classic had. |
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Classic never had good quests. They had quests, and staff may have tried to put a lot of emphasis into them but that didn't make them good. They were horrible when Classic was created and to my recollection they were absent before Classic went down.
UN may not have the BEST quests, but they are certainly there, and have to be done to have a chance against other players. In fact... sounds a hell'uva lot like Classic. Quests have been and so far are still a chore on Graal. |
gameplay is a foreign concept itt
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Still a good proportion of this occurred before people had the opportunity to coin phrases to categorise servers, and when they began to I'm pretty sure they were thinking about the Questing setup when referring to a Classic Style Server. Quote:
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