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  #1  
Old 06-14-2010, 11:24 PM
coreys coreys is offline
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Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9)
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
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  #2  
Old 06-14-2010, 11:29 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
The update process has nothing to do with why we're waiting for big updates. Updating the client earlier was as easy as going to the downloads package and clicking update(as far as I remember, I could be wrong...). I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
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  #3  
Old 06-14-2010, 11:41 PM
coreys coreys is offline
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Originally Posted by DustyPorViva View Post
I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #4  
Old 06-14-2010, 11:53 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
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  #5  
Old 06-15-2010, 12:06 AM
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Originally Posted by DustyPorViva View Post
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
Large C/C++ projects can be notoriously long to compile...
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #6  
Old 06-15-2010, 12:33 AM
cbk1994 cbk1994 is offline
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Originally Posted by coreys View Post
Large C/C++ projects can be notoriously long to compile...
I doubt that's the case, he makes new betas all the time and usually runs from his own latest "nightly" beta. The problem is that he's just not releasing these betas. I've had an Intel Mac client for probably two years now.
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