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  #1  
Old 05-29-2009, 01:31 AM
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The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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Old 05-29-2009, 01:42 AM
Frankie Frankie is offline
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Quote:
Originally Posted by Stefan View Post
playerlist+options+profiles replaced by scripted windows
please don't.
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  #3  
Old 05-29-2009, 01:49 AM
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Originally Posted by Frankie View Post
please don't.
Too late. The beta clients have been doing this for a long time now. Options window and profiles are just as functional though, and the scripted playerlist will be receiving an overhaul.
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  #4  
Old 05-29-2009, 02:18 AM
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Quote:
Originally Posted by Frankie View Post
please don't.
The current linux client has scripted playerlist, options and profiles and so does the windows client to an extent if you enable the scripted playerlist.
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  #5  
Old 05-29-2009, 02:25 AM
Frankie Frankie is offline
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Originally Posted by cyan3 View Post
The current linux client has scripted playerlist, options and profiles and so does the windows client to an extent if you enable the scripted playerlist.
yes I know that.

but it seems like Stefan isn't even giving us a choice now with the scripted player list. I can't stand that one.
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Old 05-29-2009, 03:39 AM
Tigairius Tigairius is offline
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Originally Posted by Frankie View Post
yes I know that.

but it seems like Stefan isn't even giving us a choice now with the scripted player list. I can't stand that one.
That's because of how it's scripted, not because it was scripted. It'll get fixed, I agree with you, trust me.
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Old 05-30-2009, 01:39 AM
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Originally Posted by Frankie View Post
please don't.
I agree, please don't. I really wouldn't like the look. External windows are better.
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  #8  
Old 05-29-2009, 04:08 AM
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Quote:
Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
Any plans for the Android OS, I want to be able to play on a G1 :[
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  #9  
Old 06-14-2010, 11:24 PM
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Quote:
Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9)
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
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  #10  
Old 06-14-2010, 11:29 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
The update process has nothing to do with why we're waiting for big updates. Updating the client earlier was as easy as going to the downloads package and clicking update(as far as I remember, I could be wrong...). I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
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  #11  
Old 06-14-2010, 11:41 PM
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Originally Posted by DustyPorViva View Post
I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
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  #12  
Old 06-14-2010, 11:53 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
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  #13  
Old 06-15-2010, 12:06 AM
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Originally Posted by DustyPorViva View Post
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
Large C/C++ projects can be notoriously long to compile...
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  #14  
Old 06-15-2010, 12:33 AM
cbk1994 cbk1994 is offline
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Originally Posted by coreys View Post
Large C/C++ projects can be notoriously long to compile...
I doubt that's the case, he makes new betas all the time and usually runs from his own latest "nightly" beta. The problem is that he's just not releasing these betas. I've had an Intel Mac client for probably two years now.
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Old 06-15-2010, 03:55 AM
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Quote:
Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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the dedicated get the worst treatment on this development platform

Last edited by Hiro; 06-15-2010 at 03:55 AM.. Reason: i called graal a "game"
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