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The next Graal client
It should have been released months ago. There is no reason to keep us waiting this long for updates that we've been needing, such as Intel support for Mac, external windows, clientside callstack, and all the other features.
Focus more on "sets" of updates so that you can actually finish them. You've been too busy adding more and more new features that you haven't released the "old" features yet. Stop aiming for Graal v6 and aim for Graal v5.2. |
I agree!
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I agree. I don't see the need of only releasing the next big update instead of just giving the client minor updates that are really needed.
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Well, the actual windows client isn't ready yet for the new version and there are quite a few other bugs still.
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Fix external windows in v5.2 to not use the ugly skins, fix the positioning problems, and fix how it defaults the crappy scripted playerlist then release it. :)
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editor with layers pls
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Biggest problem is the windows client since that's what most graal users use. |
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Things I would like to add in the new playerlist (please note that none of this has been approved by Stefan, and these are just my ideas):
Feel free to make a new thread outlining improvements you'd like to see in the new playerlist if you have some ideas. All in all, once it's been rescripted, it should actually be nicer than the current external playerlist in the current version. |
If external windows are a problem, I'd rather him put them off until later and just update the current client with some of the smaller additions he has made to the new one.
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Newworld editor didn't have support for layers. It had some pseudo-support. You designated a background tile and the tileset had transparency. It filled the transparent bits of tiles with the background tile. Only one background tile per level, so it wasn't very flexible.
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I saw a pic of a modded Gonstruct editor using layers although I acually never found the executable.
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If the external window bugs were fixed, I would have had the scripted level editor that uses external windows finished long ago.
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The problem with their argument for scripted tools is that, while they may be easier to update, and work on all platforms, they come nowhere near to the quality of the external tools. There's nothing wrong with stuff being scripted into GS2 as long as no quality is lost. |
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The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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but it seems like Stefan isn't even giving us a choice now with the scripted player list. I can't stand that one. |
If scripted GUI's were more fine-tuned(in the code), I'd be more accepting of the scripted... accessories? But right now they seem sluggish and way more inaccurate than their OS counterparts.
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I hope the scripted playerlist retains the ability to dock, I've grown quite fond of it.
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Besides, it'd be a barebone version suitable for all servers. |
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Graal Nukem Forever - Released when its done!
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I want the GraalEditor and RemoteControl to work with the intel compatible graal version before they release it!
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That's not a problem with Intel, that's a problem with them not willing to put in the time to create the tools. |
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I have been working hard on a scripted level editor for about 7 months now, and right now I have made many advancements with the playerlist for the next version. I really don't think it'll be as bad as you guys are anticipating. |
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