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Originally Posted by hunterhunk
I think it's a good idea, because running is basically all that happens in raids. That and the use of endless event items such as cookies, super, sewers, etc.
As of now I don't see many other options to prevent running aside from not allowing players on gang tag to enter non-pk zones when fighting. This still wouldn't completely eliminate running though, some players will run across the gmap for an eternity because they don't want to die once.
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Removing deaths from profiles is fairly unpopular but it's bound to have more of an effect on running than putting HP on doors. Putting HP on doors will just make more people log out when they get into a situation where they know they can't run; which is why logging in spars is more common than logging in PKing. Removing deaths from profiles removes a lot of the incentive to avoid deaths.
But as long as it takes less time to heal than it does to die and walk back people are going to have an incentive to run.