That guy is honestly always like that.
Was he using his Crizen? (shoots big blue bullets)
I remember for about a month straight any time I was running around killing people, Nex would just pop out from behind a tree somewhere when one or both of us were on low health and jump into the fight stealing my kills.
putting hp on the doors inside the base even for the members of the gang that owns the base? that's just stupid.
Why? HP on doors in general is a stupid concept, but it seems even more retarded that you have to kill HP to get into a base but not to leave. What happened to the door? Magic?
It's really not that big of a deal either way...it was just a suggestion to spice things up a bit. People will always find ways to lame or run. Hopefully now that points aren't lost when you die people might actually stay and fight.
putting hp on the doors inside the base even for the members of the gang that owns the base? that's just stupid.
I think it's a good idea, because running is basically all that happens in raids. That and the use of endless event items such as cookies, super, sewers, etc.
As of now I don't see many other options to prevent running aside from not allowing players on gang tag to enter non-pk zones when fighting. This still wouldn't completely eliminate running though, some players will run across the gmap for an eternity because they don't want to die once.
I think it's a good idea, because running is basically all that happens in raids. That and the use of endless event items such as cookies, super, sewers, etc.
As of now I don't see many other options to prevent running aside from not allowing players on gang tag to enter non-pk zones when fighting. This still wouldn't completely eliminate running though, some players will run across the gmap for an eternity because they don't want to die once.
Removing deaths from profiles is fairly unpopular but it's bound to have more of an effect on running than putting HP on doors. Putting HP on doors will just make more people log out when they get into a situation where they know they can't run; which is why logging in spars is more common than logging in PKing. Removing deaths from profiles removes a lot of the incentive to avoid deaths.
But as long as it takes less time to heal than it does to die and walk back people are going to have an incentive to run.
When the exclamation mark pops up in the left hand corner, i think it would be benefical to have something along the lines pop up when you hover your mouse over it, "You are in PK mode, you can be killed in non-pk zones. Refrain from hurting others to exit PK mode." Im sure players could figure out what it's for after a while, but i think an explanation would still be nice.
Removing deaths from profiles is fairly unpopular but it's bound to have more of an effect on running than putting HP on doors. Putting HP on doors will just make more people log out when they get into a situation where they know they can't run; which is why logging in spars is more common than logging in PKing. Removing deaths from profiles removes a lot of the incentive to avoid deaths.
But as long as it takes less time to heal than it does to die and walk back people are going to have an incentive to run.
I thought they were going to add an NPC to players if they log off. If that is the case then they wouldn't log off either.
Removing deaths would help out some, but I still think some people run just to make other players angry.
Why? HP on doors in general is a stupid concept, but it seems even more retarded that you have to kill HP to get into a base but not to leave. What happened to the door? Magic?
It's really not that big of a deal either way...it was just a suggestion to spice things up a bit. People will always find ways to lame or run. Hopefully now that points aren't lost when you die people might actually stay and fight.
I agree with having hp on the doors from the inside of the base, but not for the people in the gang that own the base.
Gang points no longer subtract when a player dies. In addition, I've redone the god awful point display at unstick me (sorry Frankie) and added a "/points" command for simplicity. I'll update the top score displays and add a way to check your personal points soon. In addition, leaving or being removed from a gang removes the points that player earned the gang. Points reset each week (midnight on Sunday). You can see the time until the reset at the point display at unstick.
Also, when a player logs out now they leave a "dummy" behind which can be PKed. It can also be pushed, pulled, etc. This should prevent logging. These only show in non-event and non-spar PK zones. In non-PK zones, players now fade out when logging.