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A few -easy- suggestions
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the other ideas are good though, no doubt should be implemented |
The gang doors should only open/close by use of the switches. If you run up to a door that's switch/code/print locked and it opens, why can't anyone just open it o.O This would probably solve your running problem with the clientside opening gang only doors.
My 5 cents: Logging out on gang tag and/or in a gang base on gang tag should remove 4 points. I've seen many people willing to waste a minute of their life logging out and back in (dying anyway) to save those 2 points. Even people *picks on Donark* who log out and come back on a guest to wait till its clear then log back in. Its lulz :noob:. |
Yeah, logging off and setting nicks seems to be the kewl thing to do. However, if you don't lose points, I don't think people would care to log off and run as much. I'm probably wrong though.
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Good ideas. Gang points should actually do something.
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at least try it, if it doesn't work undo it. It's not hard!
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On a side note, I feel dying and losing points does not work. I don't know how many different gang leaders run their gang based off points. Points are completely inaccurate to determine a gang's strength. Most of the players on the top points list are people who run or log off in raids. Gang leaders also encourage players not to defend if they are slightly outnumbered because they don't want to lose points. This ruins the concept of gangs competing against each other. Another thing I'd like to see added to the points system is a gang should be rewarded for holding the other gang's base. There are some small problems with this though. I am pretty sure in the PKing thread Demisis had a good solution for it. |
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Even if you could intercept the press of the escape key, there's nothing stopping them from clicking the close button on the window. Stefan would need to rescript the "Would you like the game to stay in the tray" window so that neither of the options are clickable for a few seconds. But even then they could just make a batch file to terminate the graal.exe process and hotkey it as Windows+1 or something. I remember on Enjaku we tried to make another workaround for this and Chrisz made it so that when you logged out an NPC of your character was placed where you were standing. After 5 seconds it sent the health of the NPC to a database and then destroyed the NPC. When you logged back in your health was set to whatever was in the database. It was fairly clunky and that same database was used to store a whole heap of crap so that players could sell/trade items while offline and eventually the whole thing was scrapped because it caused too much lag (more than Hachi's mail system). |
Having an NPC after a player logs off might be possible, I'll look into that.
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Era has access to the accounts folder now, so putting an NPC down when the player logs off (only once been attacked within 30 seconds or so...?) shouldn't cause lag. Just modify the accounts folder when the NPC is destroyed (after 5 seconds, or once it dies)
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Regardless, there are ways now to change attributes for offline players (see the code gallery, fowlplay4 had a nice post). |
noob protection
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The 'starter kit' that included some guns, ammo and explosives for brand new players took care of the same problem without the potential for abuse. I don't know if it exists anymore though; haven't seen many people with those gold uzis for quite a while. |
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