Quote:
Originally Posted by salesman
Wrong. While value is almost always dependent on availability, the pawn shop's price for an item will always be the minimum price, regardless of how many have been produced.
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I'll use your test-pawn shop as an example. Every weapon in the pawn shop currently is selling for less than its pawn shop value.
Sg556 (Unknown due to no one even having one, mostlikely all sold it back).
Colt6 (5,000-6,000$) - 7,500$ in pawn shop.
Osiris (85,000$) - 100,000$ in Pawn Shop.
Neo Rifle (70,000-75000$) - 85,000$ in Pawn Shop.
"Berettas" (3,000$) - 4,000$ in Pawn Shop.
Ivories (15,000 -17000$) - 18,000$ in Pawn Shop.
Takes care of that point.
Quote:
Originally Posted by salesman
The current state era is in should be more than enough evidence to verify that limiting weapons makes prices completely unstable because players can basically give them whatever price they want.
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The prices are not instable at all, prices are still based on factors. Ex. Availibility and Stats. The weapon-stats were constantly altered in the past hence why the prices have fluctuated making them look unstable.
Secondly, what is wrong with players labeling their own prices for items? I thought that actually adds some "umph" to gameplay.
Quote:
Originally Posted by salesman
You clearly don't understand what I'm trying to say, so I'll try to make it as simple as possible for you. Unless someone is really trying to screw themselves over, they will not sell a gun for less than they can get for it at the pawn shop, and they will not buy a gun for more than what they would have to pay at a store. It doesn't matter how many are in the economy, the prices will remain relatively static within that price range.
Would you sell an SG552 for 45k when you can get 50k from the pawnshop? No. Would you buy an SG552 for 100k when you can buy it from John's store for 60k? No.
If an item is mass-released, its "street value" will obviously drop, but it will never go below the price that the pawn shop will buy it back for. By that point, how much players are willing to spend on it just comes down to convenience -- is it easier to buy it from a shop and spend an extra 5k or find a player? Eventually, the price might go back up due to people selling them back to the pawn shop or going inactive (reducing availability), but the street value will never be more than the maximum price that shops can sell it for.
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You seem to not clearly understand that the price of an item is not decided by the seller, nor the buyer alone. Buyer decides what he'll pay based upon the information he has on the item, and the seller decides what he'll sell it for based on the same. Only thing that influences them both; is information.
As I've shown you from your test-pawnshop prices will move about anyway, regardless of whatever that shop says. If I know that my item has lost is value and I can no longer sell it for shop-price, I'm going to sell it for whatever amount I can to "cut" my losses.
Only thing you're right about is that they would never sell it for less than they could to the pawn shop. That leaves selling it for pawn-shop price, or anything even slightly above it in the range.
A mass-production of items is overall tacky anyway. Weapons as whole need more variety, hence why limiting them wouldn't be negatory in anyway. The pawn shop has its pros and cons, but it most definitely is not the solution to the overall problem, as your test-version shows.