I'd like it if anyone could break ac and we just stuck with the current resist. Like a level one could do damage to someone with -90 ac if they had a weapon that had another attack type other than physical. Of course they wouldn't win but still it's the fact that they know they have a chance to hurt you where as right now everyone is looking at it like 'I can't even hit anyone what's the point?' Which is why magic is so widely used with the lower levels. I'd more than likely drop magic more than likly if ac was taken out or changed to do something other than completely stopping people from taking damage which would also push me to level my phys in order to get more slots and more damage. I honestly would enjoy anything that would compel more players to go Bmode, whether it's doing something about ac or allowing you to pk other kingdom members on main unless tagged.
Player versus player ain't worth it on Graal Kingdoms, and thus it isn't that popular. I wouldn't even bother going into PVP mode if it wasn't for the experience increase.
One player kills another in a battle, what does he get? 440 platinum coins.
Playerkilling gets only profitable if someone ain't at his keyboard, getting lamed all over, or if someone gets trapped directly at a spawn point.
Physical resistance and attack types need to be changed too. It's bad enough the only weapons recommended for pk are swords and daggers, let alone that you can only use certain ones.
That, or there needs to be a method to implement attack types without blessing/or change poison, because poison is a must have in pvp.