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  #1  
Old 05-01-2009, 12:25 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Raelyn View Post
removetiledefs;
addtiledef;
addtiledef2;

are not THAT tricky..
way 2 be ignorant
You have to convert the tileset to 8-bit (or tilesets),
then you have to update your file cache.

It's not as easy as most people think, but it's still amazingly easy if you know how to do it.
Quote:
Originally Posted by LoneAngelIbesu View Post
Wait. There's a finished online level editor floating around?
No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.
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Old 05-01-2009, 01:03 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by cbk1994 View Post
No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.
wrong, around Dev servers there is a online level editor that u open by saying "/tile on" and other commands like "/show", "/hide"
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  #3  
Old 05-01-2009, 01:08 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Deas_Voice View Post
wrong, around Dev servers there is a online level editor that u open by saying "/tile on" and other commands like "/show", "/hide"
True, that's the one I am using. Works good for tiling/detailing pre-generated levels. Thought, I think they are talking about a full scale editor, with NPC and baddie placements, and the ability to actually CREATE .nw files on the server.

Wouldn't that be nice?
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Old 05-01-2009, 01:05 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by cbk1994 View Post
way 2 be ignorant
You have to convert the tileset to 8-bit (or tilesets),
then you have to update your file cache.


It's not as easy as most people think, but it's still amazingly easy if you know how to do it.


No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp*

Shouldn't the tileset already BE 8bit?

Dunno about the rest of graal, but I only use 8bit pngs...
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Old 05-01-2009, 08:47 PM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Raelyn View Post
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp*

Shouldn't the tileset already BE 8bit?

Dunno about the rest of graal, but I only use 8bit pngs...
Images (online) can be 24-bit (this allows for a lot more colors). I generally use 24-bit pngs for tilesets, but I also include an 8-bit version in an update package (along with a tileload level) for level makers.
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