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  #1  
Old 05-01-2009, 01:05 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by cbk1994 View Post
way 2 be ignorant
You have to convert the tileset to 8-bit (or tilesets),
then you have to update your file cache.


It's not as easy as most people think, but it's still amazingly easy if you know how to do it.


No, but Tig is making a nice one that's almost done. It's fully functional already, and it even works with 3d terrain (GK) and tilelayers, but he's still adding some more stuff.
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp*

Shouldn't the tileset already BE 8bit?

Dunno about the rest of graal, but I only use 8bit pngs...
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Old 05-01-2009, 08:47 PM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Raelyn View Post
So you mean, they have to know how to use photoshop and how to delete filenamecache.txt and restart their clients? *gasp*

Shouldn't the tileset already BE 8bit?

Dunno about the rest of graal, but I only use 8bit pngs...
Images (online) can be 24-bit (this allows for a lot more colors). I generally use 24-bit pngs for tilesets, but I also include an 8-bit version in an update package (along with a tileload level) for level makers.
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