Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-25-2009, 07:17 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Codein View Post
Bullets don't go in slow-motion like your bog-standard Modern playerworld. They're instant hit. There are systems in place which effect your accuracy, such as base accuracy of the weapon and the amount of recoil (which can both be upgraded to increase/decrease these weapon stats).

Having said that, some guns would look cool with tracer bullets but it'd be more aesthetical rather than anything.
As it is, I cannot tell whether or not I'm actually firing my weapon. There needs to be some sort of visual cue other than the tiniest change in my ammo count in the top corner of the screen. I play with sounds disabled (Graal sound effects are terrible, so is the music), so I don't know if there is even audible cue.

There is a reason why "bog-standard Modern playerworlds" have slow-motion firing. I'd like to see where shots are coming from if someone decided to kill me.
__________________
Save Classic!
Reply With Quote
  #2  
Old 03-25-2009, 08:15 PM
Codein Codein is offline
jwd
Codein's Avatar
Join Date: Oct 2005
Location: Greater Manchester
Posts: 2,423
Codein has a spectacular aura aboutCodein has a spectacular aura about
Send a message via AIM to Codein Send a message via MSN to Codein
Quote:
Originally Posted by maximus_asinus View Post
As it is, I cannot tell whether or not I'm actually firing my weapon. There needs to be some sort of visual cue other than the tiniest change in my ammo count in the top corner of the screen. I play with sounds disabled (Graal sound effects are terrible, so is the music), so I don't know if there is even audible cue.
There should be a shape where one end follows the player and the other follows the mouse. When you fire, it should turn red, depending on whether you've hit someone or something. Also, there is sound.

Quote:
Originally Posted by maximus_asinus
There is a reason why "bog-standard Modern playerworlds" have slow-motion firing. I'd like to see where shots are coming from if someone decided to kill me.
That's been discussed, we're thinking of maybe a line from you and who shot you. It's uncertain. I, personally, think it improves gameplay and the fast-paced action that we're aiming for.
Reply With Quote
  #3  
Old 03-26-2009, 12:25 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Codein View Post
There should be a shape where one end follows the player and the other follows the mouse. When you fire, it should turn red, depending on whether you've hit someone or something. Also, there is sound.
I noticed that, but it seems to be a little glitchy. I assume the green FOV is what I can hit, but sometimes it completely disappears from my screen, is red all the time, or doesn't change color when I shoot (or when I think I'm shooting.

Maybe have a visible ammo count in the bottom corner, representing ammo in clip, and ammo in reserve (just like you'd see in other FPSes). Also if you're going for realism could we finally have a game where if you reload a partically empty clip, the bullets remaining in the disgarded clip don't mysterously get added back to the ammo reserve.
__________________
Save Classic!
Reply With Quote
  #4  
Old 03-26-2009, 01:02 AM
Codein Codein is offline
jwd
Codein's Avatar
Join Date: Oct 2005
Location: Greater Manchester
Posts: 2,423
Codein has a spectacular aura aboutCodein has a spectacular aura about
Send a message via AIM to Codein Send a message via MSN to Codein
Quote:
Originally Posted by maximus_asinus View Post
I noticed that, but it seems to be a little glitchy. I assume the green FOV is what I can hit, but sometimes it completely disappears from my screen, is red all the time, or doesn't change color when I shoot (or when I think I'm shooting.

Maybe have a visible ammo count in the bottom corner, representing ammo in clip, and ammo in reserve (just like you'd see in other FPSes). Also if you're going for realism could we finally have a game where if you reload a partically empty clip, the bullets remaining in the disgarded clip don't mysterously get added back to the ammo reserve.
Yeah, some things are quite buggy at the moment

I'd prefer the idea where you see the amount of ammo left as a digit rather than a diagram also
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.