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Insomnia Revival - The Zombies Are Coming
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(I know It's bad form to have two threads going for the same thing at once, but the old one's still called Area Z for Bruges' sake...)
The Zombie Server Lives - Again! Ahem. So I got the zombies up and running, got the map built, got shotguns that can kill the zombies...hell, go on and check it out yourself. It's coming back from an abandoned project. Most importantly, I pulled Terazel Tenjin (The Original Game Coordinator, or at least the one who harassed me into making them an official staff whatsit back when Classic mattered) (halfway) out of retirement to write the plot for this server. It's gonna be awesome; 3 outposts around an abandoned city rich with yet-untapped resources, endless waves of zombies crawling out of the woodwork, we're gonna have Granfaloon style boss-zombies raiding the outposts, we got the framework for a gun customization system (and another system that means that even though YOU'RE gonna die, your gun gets passed down to your next character) - and in true Survival Horror Tradition, it's all about who makes it the longest as supplies dwindle and the zombies keep on coming, culminating in a desperate last stand. (Then the winners get a Very special, Very secret prize, and the other two outposts start over with all the supply depots re-opened). And naturally, we need all the help we can get...anyone who remembers The First Graalympics knows that I'm fully capable of making an entire server by myself, but it's better when there are people who know what they're doing in charge of graphics, ganis, levels and NPCs... Oh yeah, here's the map. Shhh, it's totally original, you're just imagining that it looks familar. ;-D |
Great :)
Tyhm already made a good part, but it'll be easier if he gets some help. If someone wants to help, you'r welcome :) |
can I fish in Nafet's River?
Did you sort out that issue you were having with the tiles on 3D terrain? |
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Hah, yeah, by going back to 2d terrain. And SHHH, IT'S A SECRET.
Though I did make it clear that the source in question had a terrible apocalypse some hundreds of years before the game started; this is that apocalypse, and this is why there were no guns in that unnamed game. They all get used fighting zombies. ;-D |
I like it, if all else fails, change the storyline to hide the epic fails :p
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Very interesting Tyhm, I almost want to drop my Classic project to work on this.
Are you going to have different types of zombies? I seen the swarming zombies (which is quite enjoyable), but that could get boring quite fast. I'd like to see the typical swarm zombies, who'll occasionally be accompanied by a few speedy types to make mob encounters more interesting, and maybe a way to make additional random mob appearances during mob encounters so it isn't just a matter of seeing a single mob and staying away from them. Maybe these random mob entrances would come from doors, that would make indoor battles very interesting. Also you're basing mob levels on number of zombies in the mob itself. Why not make it possible for mobs to combine and become a new, high leveled mob. Lets say 20 zombies are swarm mobs, 30 turns into a mob with a few fast guys mixed into it, 40 is composed of more fast guys and a larger swarm group, and when 50 combine a tough baddy is formed (lets say you allow zombies to use the chainsaws and that is the tough guy) along with 20 or so swarmers. |
The zombies have a group-combine algorythm just to keep the overhead down; one NPC can be up to 80 zombies, and while the theoretical limit is much higher when you go more than about 80 it just looks silly. There are already a few different types, I just can never remember what numbers I assigned them - but there are fast ones as well as the swarmers, and there will be Boss Zombies that have unique powers and are harder to kill but spawn much slower; Granfaloon (nickname) is a giant zombie made up of lots of regular zombies, can absorb other zombies to heal itself, and can throw its component zombies for an instant grapple, allowing it to cross impassable terrain; there will also be an infilitrator mage and a nearly unkillable engineer. Exploring the ruins of the city is a fair way to gather supplies, but unlike Classic it's not the focus; every moment you're exploring is another moment outside the safety of the walls, and when you die, you're dead. Granted, you immediately spawn a Next of Kin and inherit your predecessor's weapons, and your Next of Kin probably looks just like you and has the same name, but still - your former self has become a zombie!
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Nice Idea, but I hope this server isn't a grind grind grind type.
Looking foward to the progress. |
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Looks hot
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Yeah, no grinding. Unless you count "go on another raid" to be Grinding. ;-D
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*quietly disables the "reset everyone just in case they still have stuff from Reptilia" code* Well, you don't Need to be gold to log on, and you don't Need gold to make graphics...^^;
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We would need some new zombie head, if someone wants to make some :)
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