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Originally Posted by thesmoothcriminal
also also, An objective of the players could be to restore utilities to certian areas. I.e electricity to provide an outpost with power for lights or turrets. Water to keep survivors alive. Power for city street lights at night etc. Utilities would then have to be defended to maintain power or whatever.
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I believe Tyhm and company are trying to force the player to rely on their own abilities to survive, over having some NPCs do it for them. Having unmanned turrets would detract from that. It would no longer be up to a group of people to defend an outpost if an automated turret took the zombies out itself.
With that being said, I do like the possibilities of utilities in a reduced role. If certain systems such as a day/night, weather (mostly fog), and a lighting system were put in place (where if there is no light source in a certain area, the level would be darker than normal. Light would come from windows, holes in the ceilings, lamps, and other places). Repairing a power station in 'Grid A' would restore power in that area and would make navigating much easier. Maybe even have power enabled in the beginning, and have it slowly shut down each passing day. Maybe have light effect the player's FOV (field of view) to where it is harder for a player to see further away if there is no light source.