
03-14-2009, 05:37 PM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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It's player-specific but automatic; I got one of the weapons (one that has to run a 0.05 timeout loop anyway) checking itself against timevar: if it counts to at least 90 before Timevar turns over, everything's okay and it can reduce the lowres methods, but if it only gets to 85 before Timevar turns over things are slowing down, step it up one. (And you have to lag for 8 steps (40 seconds) before it starts involving text...)
If nothing else it proves what Stefan's always saying, he hates that we're still using dynamically-recolored body sprites because they're amazingly client-laggy. |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
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