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Old 03-14-2009, 05:37 PM
Tyhm Tyhm is offline
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It's player-specific but automatic; I got one of the weapons (one that has to run a 0.05 timeout loop anyway) checking itself against timevar: if it counts to at least 90 before Timevar turns over, everything's okay and it can reduce the lowres methods, but if it only gets to 85 before Timevar turns over things are slowing down, step it up one. (And you have to lag for 8 steps (40 seconds) before it starts involving text...)

If nothing else it proves what Stefan's always saying, he hates that we're still using dynamically-recolored body sprites because they're amazingly client-laggy.
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Old 03-14-2009, 05:59 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Tyhm View Post
It's player-specific but automatic; I got one of the weapons (one that has to run a 0.05 timeout loop anyway) checking itself against timevar: if it counts to at least 90 before Timevar turns over, everything's okay and it can reduce the lowres methods, but if it only gets to 85 before Timevar turns over things are slowing down, step it up one. (And you have to lag for 8 steps (40 seconds) before it starts involving text...)

If nothing else it proves what Stefan's always saying, he hates that we're still using dynamically-recolored body sprites because they're amazingly client-laggy.
I'm glad it is player specific, but still having a choice would be nice. I have a decent PC, and for every game I play I set the graphics settings more towards quality than performance. Sure I'll lose a small percentage of FPS, but I gain much more in realism and it makes my gaming much more enjoyable. I would hate to be playing a game like Fallout 3 and have all the textures suddenly become lowres because I hit a little studder. Maybe you could make an option in your settings where I can toggle between 'off' and 'on' or maybe 'performance', 'default', or 'quality'.
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