Quote:
Originally Posted by Googi
If you release rare drops onto the server and have them be used to craft items, those rare drops will be bought and sold on the market and therefore acquire a market value. The price ceiling will be the combined market value of all the inputs. Every item is actually indirectly craftable with diamonds because diamonds can be used to buy the inputs regardless of what they are. Even if you go "make it so that they can't be traded" the ceiling is just set at what the market value of the inputs would be if it were possible to trade them.
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Too true, but i'd rather have it that way than just directly involving diamonds as the input. I'd never dream of saying "Make it so they can't be traded", that would only work with actual quests (classic style).
Quote:
Originally Posted by Googi
Your suggestion effects the economy in the exact same way mine does. The difference is that mine has players grinding in old dungeons. Yours has them grinding in new ones.
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I'd prefer that new dungeons would be of great use rather than just make them a source to craft items which would mean only needing to visit the island a few times, once you've finished grinding the old dungeons for the needed supplies.
With these new islands and future updates, could we please bring about a new coin? The current coin currency goes up to platinum coins, which are handy for buying shop items, but are far too heavy making them an inconvenience. I can only think of Crystal Coins or CC's, 1000p = 1cc (which weighs the same as 1p). This would make coin trade as desirable as diamond trade. Holding 100k plat would simply feel like holding 100 plat, making the buying of rarer items which cost alot, less fussy.