
10-26-2007, 04:29 AM
|
|
Friendly a-hole critic
|
Join Date: Jul 2006
Posts: 117
|
|
|
If staff made more items that were actually good in the first place, we wouldn't be complaining that certain items should be obtainable.
Either way, it is only reasonable to make items originate from somewhere.Speaking of, did people actually win these items in events?If so, why arent they given in events anymore?
To oldbies:Personally, I dont care all the hard work for your items.I had to go through 6 resets on zodiac when at one point, I was the best rogue on the server and 3rd strongest.So good at zodiac that because I couldn't be killed, staff nerfed rogues then nerfed me from level 54 to level 32 and they wouldent let me regain my years worth of work because they reset 6 times then made ****ty new systems which suck.
Imagine how I feel?I am debating for what is right for the server and graal itself.Not about your greedyness and selfishness.
To googi:I kind of like the idea, but wouldent it better to have to go through a very difficult big dungeon having to do a scavenger hunt for supplies of a wep, killing bosses to get the supplies instead of it rarely dropping the wep?
Since we are on about idea's, What about something so that certain quest dungeons make a copy of the map for just your party?That way everyone can do the dungeon but no one will interupt you or steal the drops.Because it could be a dungeon for just your party, stuff can be much more organized because you would have to go around looking for certain items to proceed in the dungeon and events in the dungeon can take place.This stuff is not possible in a dungeon with other players because others can unlock doors and destroy certain bosses, etc. |
|
|
|