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Old 10-26-2007, 11:22 AM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Googi View Post
The craft price would set a maximum that the market price of the item wouldn't be able to rise above (at least not when being bought with pure diamonds). It is true that the market price would be able to fall lower than the ceiling, but it takes a considerable supply glut to make prices fall on 2K2 (Gold Key prices never fall even though supply pretty much always exceeds demand). There is a bit of a drawback in that it will never be able to rise above the ceiling though. Since a player has no reason to work to get an item that's truly unobtainable, the downsides of having a price ceiling might be the price the server has to pay to guarantee obtainability, but we can minimize the downsides by trying to ensure that the price ceiling is set at a level that the market price is unlikely to rise above.

I'm not sure that creating price ceilings through making items craftable (by the way, any time you make an item craftable you're setting a price ceiling at the combined value of all inputs required to craft the item (which may or may not be variable), so don't think your suggestion doesn't create price ceilings) is a good idea or not, but if you're going to do it, the way I've outlined is the best way of going about it.
I would suggest that the value of the item/s is determined by the difficulty in obtaining the inputs required to craft the item, and not the value of the inputs e.g. Taking w, y and z items which are extremely rare to find, instead of just taking x amount of dias.

My other intention for this idea was to negatively affect the usd market aswell. If the crafting of new items required diamonds, it would simply raise the value of diamonds in both in-game and usd markets, diamonds would become rarer (i know they are dropped frequently, but the quantities you are suggesting would take alot of time to gather), and i'm sure it would just slightly affect the market but not give the change the economy needs.

Quote:
Originally Posted by Sheen_the_mage View Post
If staff made more items that were actually good in the first place, we wouldn't be complaining that certain items should be obtainable.
Either way, it is only reasonable to make items originate from somewhere.Speaking of, did people actually win these items in events?If so, why arent they given in events anymore?
To oldbies:Personally, I dont care all the hard work for your items.I had to go through 6 resets on zodiac when at one point, I was the best rogue on the server and 3rd strongest.So good at zodiac that because I couldn't be killed, staff nerfed rogues then nerfed me from level 54 to level 32 and they wouldent let me regain my years worth of work because they reset 6 times then made ****ty new systems which suck.
Imagine how I feel?I am debating for what is right for the server and graal itself.Not about your greedyness and selfishness.

Since we are on about idea's, What about something so that certain quest dungeons make a copy of the map for just your party?That way everyone can do the dungeon but no one will interupt you or steal the drops.Because it could be a dungeon for just your party, stuff can be much more organized because you would have to go around looking for certain items to proceed in the dungeon and events in the dungeon can take place.This stuff is not possible in a dungeon with other players because others can unlock doors and destroy certain bosses, etc.
You've honestly not lost alot on zodiac, well, compared to me atleast.

You're speaking of instances? Like that of WoW.

With the idea of bosses, i'd suggest long respawn times depending on the boss's level, items they drop and quests that they are involved in.

Quote:
Originally Posted by ViperZakuto View Post
adding an auction would be nice. but stronger monster to get past lvl35 phys lvl legitly is a lot of grinding... too much imo. there needs to be a good progression to lvl 107 Physique, Wis, and Magic. put these new monsters on the new island

(see my other post for more details) Say you get a ID Handle from the last room in a dungeon. Make Ice dagger with other items it takes on anvil. You can also add other stuff like Black ore! Take the black ore to the anvil with other items necessary make black mail. Take in mind these drops will be really rare. make like 3 rare drops for now. This will expand the possibility to add more dungeons. In the second dungeon you can get an item to craft your ID into FID if wished. but this dungeon will be twice as hard.
Yes, an auction would be a very nice addition. I could imagine weekend rp events, where staff play various roles, spawn a mighty creature, endure the long battle, slay the beast/s, bring the treasures to the auction house and begin distributing it among players in the server. Ofcourse you would be able to watch the action unfold from a safe spot, or if allowed, can assist in fighting the enemy. Although this prolly wouldn't be fair as only the rich will get the items and it won't really help the majority, the newbs.

There already are monsters to get past level 35 phys, infact at the moment big worms and other brutal monsters (not so much the others), can be used to get to around level 60 phys. The trouble is it costs around 135 brutals to get from level 40 phys to level 50 phys, thats around 675 dias on maps and the time it takes is too great.

With crafting of more elite weapons, not saying that id is in anyway elite , i'd say specific items would be required. For the ice dagger, a large quantity or rare ice, a rare metal in x quantity, basic metal and coal would seem a sensible requirement. As for FiD and other magical looking swords, i'd suggest diving into alchemy, and the gathering of even rarer and magical rare ingredients.

Quote:
Originally Posted by SayianOozaru View Post
the point i was making is most players have quit because people with good items, would rather sell it for $ than diamonds.

back when gk was gettin 120 players or so a day (when i first started), there were PLENTY of items to go around. because ice daggers and all that other bull**** used to be craftable. then they removed it.

that's what i was talkin about doing @ md. most people dont have the time you do, to spend on the game.
You got a point, even when i quit i'd rather cash in
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