Quote:
Originally Posted by Bl0nkt
Just display the idle and shoot animations for the passenger firing, and have them able to switch directions freely. Simple.
Just remember not to use player.x and player.y in regards to where the bullets emit. The player is lagging behind in the car while his head is displayed as an image in the back seat.
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Cars themselfs travel faster than bullets. You'll probably end up hitting the person in the front seat.